Work has been insane the last couple weeks so I have not had the chance to participate or rejoice in a move being made against Nantuka!
Or to post some of my latest thoughts on how I want to proceed as a narrator:
What I might do is instead of trying for a long game is create a set of stories, all within the same universe, that last for a handful of arcs each. A player wishing to play in a sequel story can just copy/paste their previous character, edit whatever details changed after the events of the previous story they were in, and we can work together to get some cards moved across games that were either favorites or didn't get to see any action. It should make it easier to drop in and out between adventures, allow for more people to play without disturbing the flow, and if demand is ever at a high point, I can run multiple games, provided I feel I can do it at the time. And it'd be easier to bring to a close if I'm ever too busy or low on ideas. Another pro is I can more freely experiment with different ideas or call upon specific genres and warn people ahead of time if something may not be their cup of tea.
One con I can think of is your strength/weaknesses would go back to being 3x static strength; 1x wild strength; 3x static weakness; 1x wild weakness. I'm not sure how to go about making it so that aspect doesn't seem like a huge setback. Perhaps limit the number of players active to four from the very beginning so everyone has more chances to burn more of those cards and refresh? Not sure how else to counter that.
Thoughts from anyone?