I suppose I could go on about the inconsistency of the transporter some more, but that's not the point I was trying to make. And it leaves the topic of Alice Grove completely.
The main point I was making was that transporter isn't really a fax machine (A fax scans an object, sends the results of the scan. The recieving fax then recreates the object with materials on hand). What the transporter does is scan the object, then turn the object into something more portable. It send both the object and result of the scan to the destination, where the object is reassembled in the less portable form. All the technobabble about buffers, matter streams, confinement beams, etc is refering to this process.
In Alice Grove we know they have transporters, but we don't know what those devices do.
After thinking about Star Trek's transporter for an old idea I had about reinvent Star Trek for the modern age, I came to the conclusion that the transporter was a terrible idea--basically for all of the reasons I mentioned above, and then some. I'll the biggest and then some:
It removes danger from the story.
Kirk and crew beam down. Danger happens! What do they do? Well, they can beam right out.
The obvious fix is to say something prevents the transporter from working. I'd be cool with that for something that ran like old school Doctor Who, with season long stories. But a 22 episode per season show starts to get wonky when your high tech stuff breaks every other episode just introduce drama. At the same time, I felt that Star Trek without a "transporter" isn't star Trek. So I reinvented it.
Mind ylu, I've never written any of this, and this the first time I've mentioned it to anyone else. So, it's not a declaration that my idea is better. It's just a different way of looking at the idea, given that I don't have the limitations of a tv production budget in 1966.
The transporter is a ship. Well, it's system, part of which is carried by a ship. An autonomous shuttle. The system ALWAYS requires a receiver. To beam from the Enterprise to Earth you have to beam into a transporter facility. So the shuttle part of the system is for beaming to places without a pad. The shuttle brings one down. This is better than just using shuttles for ship to surface movement because it is one trip down, one trip back up for the shuttle, but once it lands the crew can go back and forth between the ship and surface all they want.
It induces drama because even if the solution to "Danger happens" is "beam back up," you first have to get from the danger to the transporter.
Whether this version of the transporter was going to have all those other abilities was a question I haven't answered. One issue with updating Star Trek to a modern version of the future is that our ideas of what the future might be like are a lot different. As much as I want to do the project, I also want it to feel like Star Trek. Having actual backups of one's self seems aodd in that context.
Anyway, this all relates to AG in the sense that a generic "transporter"--the Star Trek default--adds the same problems. No writer is obliged to actually solve those problems, but I'd said originally that I'd hoped Jeph was handwaving in an idea that didn't create those issues--like a wormhole. (The energy involved is still titanic, but wormholes don't copy people---unless they are turned into time machines, but that's actually a pretty tricky thing to do, so...). If it's going to be a basic matter/energy transporter, it would be nice to see that some of the implications of that technology actually influence the world the characters live in. (Like the occasionally used trope of, "we live this primitive way because we can. We can because we aren't primitive at all.") Matter/energy manipulation means you can have anything you need, which makes you question what the word "need" means.