Well, it seems that
Cycloptotricornus only had one HP. Either that or the 'gun' had a damage rating that you'd expect off of a
Noisy Cricket.
Seriously, though, did anyone else notice how the monster went low-resolution as it exploded. I get the feeling we're seeing the interface struggling to tell a story here - Specifically of a executable file becoming disconnected from data it needs to function and crashing. I suspect that the 'gun' was actually a type of quarantine application that locked off the watchdog's links to the system causing it to stop running.
Like others, I'm quite sure that this was just the gate guardian. The real part of Emily's adventure is on the way.
What? WHY has Emily, our pet polymath, needed to be prompted every single time? Where is the need for her universal pattern connecting ultra savvy? A random meat bag could have done just as well! I am this close to demanding a refund for my unused portion.
Two obvious explanations come to me: In-universe, I suspect that it isn't Alucard talking at all but the UI using their voice. Basically, Emily has the 'helpful hints and tips' option open.
On a meta level, I think Jeph decided to do it this way to make it obvious what is going on and how it is happening without doubling the number of strips as Emily is shown working her way through the options available by best judgement. With a strip cartoon released sequentially, you really need to balance speed with depth of storytelling (IMO, David M Willis often slides too far over to 'depth', leading to the very slow in-universe progression of time in his stories). FWIW, I think Jeph is getting the speed mostly right. Personally, I would have had a graphical rather than verbal hint interface but this is as valid a direction to go as any other.
So far it is feeling like an episode of Knightmare.
Wow! I'm not the only person left in the world that remembers that show!