Oh boy. Well, just as long as the approach isn't come into town and have the druid, warlock, and cleric/archanist (usually one or the other) cause chaos. And I do mean chaos.
To be fair, the oasis town yesterday had already been infested with mimics that could disguise themselves as people (at least one could talk). So that catastrophe wasn't our fault.
But, the next city we went today... Sheesh. (Bonus round since we were all off.)
We split the party. The arcanist and my swashbuckler rogue stayed outside of town and worked on improving the hover ship we had converted his flying forge into.
The cleric and the eldritch knight went looking for a church to see if they could find answets for how to unghoulify the party, the warlock first went gambling, then went sewer spulunking after losing a few rounds of Blackjack. And the druid went chasing rats through the sewer to try to get another pet. A 3-way split.
The cleric and eldritch knight ended up in at a temple for an alien worshipping cult (yes, there was kool-aide). Of course, the druid and the warlock just so happen to meet the hydra who was serving as the city's septic system. And, yes, they start fighting it once the druid fails to charm it.
The archanist and I fail our perception checks to hear the sewer fight, so we keep working. The cleric and eldritch knight hear the commotion and head on down to join the fray. Half-way through the fight, we successfully made a better skiff/dinghy(?) and failed our perception checks on the sounds of battle. So, the archanist wanders off to the city to find some way to make some extra cash while I stay behind to double check stuff on our vehicle.
This already going to be a long post, so I'll just link the next part from my tumblr
here.
The archanist took multiple crossbow volleys from 15 city guardsmen and tanked a critical hit from the level 20 rogue with the rogue's legendary artifact while pulling the other four party members out of the sewer and getting them on our hoverboat (I was hiding between the crates). BTW, the other rogue works for the syndicate and I'll have to face him if I want those rocket boots.
After we got out of the city and managed to shove the lvl20 rogue out of our hovership --speeding along at 600mph-- we busted open the third crate and found two kids inside. Yep, we accidentally foiled some human trafficking. Thankfully, we all passed our Con saves and the kids are still uneaten. After finding out where the kids were from, we opted to head for the port city they were taken from and try to find their families.
Along the way, we encountered two purple worms, successfully killed them, half the party successfully crawled out of them, and the kids are still alive!
I'm going to have to record one of our sessions because it gets pretty absurd sometimes.