Our last session wasn't as exciting as the one before. We realised that we were pretty fucked-up after what happened last game, having one comatose PC, and others with level drain (and our clerics didn't pack enough Restorations), and managed to make our way to a courtyard. The dwarf was back, and really should be put on a lead/leash because he wanted to explore the well and possibly bash down a door where there was *something* on the other side. Thankfully, saner minds successfully convinced him that it was time to fly out (stupid dimension-lock), and we landed back in the orc encampment.
Now, the PC in charge of negotiations was deafened, and I had to use my pet to telepathically relay everything the chieftain said to her so that they wouldn't see that anything is wrong. We spun a story about how his gf died honourably enough that the castle took her, and that the undead thing she became was amazingly fearsome and presented her head (why we took the head instead of the whole body when we have two bags of holding and a dwarf capable of carrying several tonnes is beyond me). This was done diplomatically enough that we were invited to the funeral feast. Turns out, though, that she ended up as part of the stew, so that the tribe could take her strength into it, and we rolled poorly enough that only two of us knew what the secret ingredient was (and they did *not* share the information). If my character finds out what she sampled, she'll certainly be washing her mouth out with the "decanter of endless whisky", purging her stomach contents, and then drinking about as much whisky as she can while still retaining the ability to cast spells.
The next day, the orcs said that we couldn't come back without bringing the skull of the dragon that was seen flying about overnight, so we wasted half a day finding a halfway decent cave, though our stay there was interrupted by a crazed necromancer who decided to join up with us (we took the extra time because it was late enough in the day that we assumed that storming the castle would be worse at nighttime, so we rested another night (also allowing the clerics to be back at full spells after burning through their restorations). This also gave me an opportunity to identify items. The orc/undead-thing's spirit is now living in her ax, and now it is both intelligent and allows the wielder to access her barbarian rage if she approves. We also found that the longsword is a cold-iron, holy weapon, and would be extremely powerful against what we're fighting in the right hands. Unfortunately, it fell into mine since I was the only one who can both use longswords and is of good alignment. Yay to finally having a magic weapon, but boo to it going to the witch. In the morning, we fly back into the courtyard to discover that the defenders were waiting for us with undead minotaurs armed with huge crossbows. Thankfully, they were more intimidating than dangerous, so we made short work of them without more than superficial injuries.
Attempting to get to the dragon, we went into the ground floor of the tower that the damned dwarf had told us hosted the dragon. As is typical in such situations, we saw a series of doors, and decided to go through them one by one, starting at the furthest left, which opened into the kitchen quite close to some scary ovens. As expected, the ovens shot a massive fireball[1] and then spawned four "cinder ghouls" which promptly entered the lungs of one of our clerics. Our evil cleric promptly took control over them, and we started up the stairs to encounter 5 spectres, which managed to level drain a few people. Thankfully, we were powerful enough to make short work of them, and made it to the top of the stairs with little difficulty. In the next room, we encounter (surprise) another undead, who is pacing around the room with milky white eyes. Our necromancer blurts out "are you blind or just scary?", and he muttered something about needing to defend the castle before attacking… at which point, it was the witching hour, and we broke game. Edit: Oh, I forgot to mention that the last undead was bound by four chains. We had found previously due to the dwarf's vision (long story) that there were four chains leading to anchors that were drawing energy from a fifth anchor of über-importance to sustain the castle and the undead. The undead we are starting to fight is at the centre of the chains, and bound by them. The GM let it slip that this is the big-bad. To make things worse, two players will be absent next session, including our top DPS (the gunslinger), so it'll be difficult, even with the NPCs taking a more active role.
I'd say that all went well aside from having to eat the other green meat, and the IRL problem of one of our clerics taking the better part of an hour to get her spell list done. It always introduces a long lag, taking about 1/2 an hour of prep time, then maybe another 15 minutes of people still talking about other stuff since conversations start when things aren't moving along.
[2] An illusion, but neither saved to disbelieve