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K-Punk - a cyberpunk tabletop RPG I'm making
oddtail:
I mentioned this a (long) while back, and there was some interest, so here goes.
On a whim, I created and started testing a tabletop game, with a working title of "K-Punk". I'm at the second iteration of (most of) basic rules, and I'll share them soon.
For now, a brief summary:
The game is set in Seoul, in the year 20XX. It's a cyberpunk game about a group of merceneries outside the law and outside mainstream society*. The core principles that both design and intended play follow are:
1) You’re a Team and you work as a Team.
2) Two things matter: survival and staying true to who you are.
3) You’re skilled, but you’re small-time; fighting the big players is pointless.
4) When it matters, you’ll end up fighting them anyway.
In terms of game rules, the game stands on three main elements:
1) You don't roll dice to see how well you succeed. Dice are rolled for everyone present and stay on the table, representing opportunities to act and story developments.
2) There's no "damage" you could heal. Impactful events and consequences, in principle, can't be easily remedied or undone and cause permanent stat changes.
3) Scenes in the game are well-defined, mechanically impactful, and sharply separated. There are no "downtime" or "just talking" scenes where nothing happens - even a breather moment will have consequences.
That's it for now. More details in the next post.
*which should kinda go without saying given the "punk" part, but I digress.
Thrillho:
I am very much interested in this.
Will it be possible to play this game as a pacifist, or group thereof?
Farideh:
I'd love to hear more about this game.
oddtail:
--- Quote from: Thrillho on 19 Feb 2021, 14:20 ---Will it be possible to play this game as a pacifist, or group thereof?
--- End quote ---
There is nothing in the game mechanics that *strictly* necessitates violence, so possibly. But I'd have to think about how that interacts with game rules, because I honestly didn't think of it as an option.
But tentatively - yes, I can see pacifist characters in the framework that already exists.
厚目眠子:
--- Quote from: Thrillho on 19 Feb 2021, 14:20 ---Will it be possible to play this game as a pacifist, or group thereof?
--- End quote ---
I too, potentially, eccentric. I might play a "realistic" "everyday" role.
Example, a "cyberpunk" area schoolteacher. Activities include teaching schoolwork, safety drills, preserving innocence or teaching reality as appropriate per student. Sometimes a "cyberpunk" event occurs at or near school, therefore activities include preventing harm or protecting students.
Example, an opera assistant. Activities include choosing a gig, working with directors or divas, keeping devices operating during rehearsal or performance, helping audience or guests. A person might be "evil", therefore activities include undermining "evil" persons but according to contract.
--- Quote from: oddtail on 19 Feb 2021, 04:00 ---3) Scenes in the game are well-defined, mechanically impactful, and sharply separated. There are no "downtime" or "just talking" scenes where nothing happens - even a breather moment will have consequences.
--- End quote ---
This sentence, the word "impactful", understanding was difficult. Sometimes it is "effective". Here, seems, not "effective". My inference, seems, "mechanically impactful" related to "chekhov's gun".
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