As for the web page... that will be the main problem. I have no clue how to do that, and Primate's wonderful explaination, while it did help some, made my poor mind so confused. I wonder, if i go with Keenspace, do I have to mess with all that stuff? I'm not trying to take the easy way out, it would just be nice to have an escape route.
If anyone's interested in hearing my idea for the actual comic, then tell me, and I'll share for some nice constructive criticism.
I'm afraid no matter where you go, you'll either have to build your webpages yourself, or get someone else to build them for you (not that unusual - if you look around, you'll notice that many webcomics credit someone else for building the site).
There are webpage design programs out there (google: web page design software), and you should also be able to find them at stores like Best Buy or OfficeMax if you're more comfortable going to a store to get them. Often, the programs are part of or bundled with a webhosting offer, which would solve the problem of hosting your site. I'm afraid that isn't the path I took, so I can't make any specific recommendations on what to use. If you go this route, remember that these programs are less complicated than your average video game, so it's not like learning them is an impossible burden to the average computer user.
The only real problem with those programs is that the HTML code they create isn't as tightly written as coding done manuaully. That wastes bandwidth, which ultimately means it wastes money. Of course, when you consider how cheap bandwidth has gotten, we're talking a difference in pennies, but I'm still a dinosaur who's online with a 26K modem.
If you want to learn HTML, most public libraries and general bookstores carry both books for beginners and reference books for every command in the language. There are also a ton of references online for the language. A quick google search turned up
http://www.htmlgoodies.com, which includes primers for people starting from just knowing how to turn on the computer. The search also brought up
http://www.w3.org, which is the site that maintains many of the internet standards, including the HTML commands available. It's a bit more for established programmers, but it's still useful if you're willing to wade through it. And remember, HTML started out just as a way of making your basic text files look pretty, so it is not the hardest language to learn, and is actually a much better language for learning how to program than BASIC was back in the day.
Okay, so all this is a bit intimidating when you don't have a teacher who has written out a lesson plan and is willing to drag you through it at an hour at a time, but the whether your writing a story or building a website, it will become managable as your work on it. Trust me.
On the second bit, feel free to share the details of the comic with us, but brace yourself. Even constructive criticism isn't fun. And no matter how good you are, even at your peak, there will be people who won't like your stuff. But remember, if they don't like it, that's their loss. The most important critic should be you. You're work should be up to your standards first, espicially if you're doing something like a webcomic, where there's no editor or publisher with a monetary stake in the work. The fans will find you. Just keep working at it, and you'll even get better. Produce, and you are wonderful, even if not universally admired. Try not to be completely insufferable, but I'd rather enjoy the work a tempermental artist than try to drag even better art out of someone unwilling to show it around.
Probably too preachy, but a lack of self-confidence has killed even more projects than a lack of work ethic. Share with us, meganjo23.