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Author Topic: Dragon Quest VIII  (Read 4912 times)

Merkava

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Dragon Quest VIII
« on: 17 Nov 2005, 16:40 »

Just got the game yesterday. I'm about 8 hours in.


THIS GAME OWNS YOU AND YOUR FISH
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AdamIsConceited

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Dragon Quest VIII
« Reply #1 on: 18 Nov 2005, 05:26 »

I want to get that... could you write a small review or something that'll persuade me to not see my girlfriend for a few hours this weekend and play this game instead?
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Vlishgnath

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Dragon Quest VIII
« Reply #2 on: 20 Nov 2005, 10:22 »

Old.  School.  Awesomness.

This game is precisely what I needed.  The perfect RPG for someone who's looking for the old school RPG feeling.  I'm 8 hours in now as well (Just got to the.. that Abbey across the pond) and have loved every minute of it.

I was skeptical that the cell shaded texturing would make it too cheesy (as was my opinion from the screenshots/movies), but I find that it just enhances the atmosphere.  It's not too kiddy or anything.  There's so much Dragon Quest/Warrior heritage in here in the text scrolls alone that I just sit there remeniscing of my 12 year old 8-bit self.

The story development so far is relative and good and solid; the way an RPG should be.  Not to be saying that intricate stories aren't my thing (Xenosaga fanatic here) but the ammount of story exploration so far has been perfectly in sync with the size of forward game play.

I haven't touched a DQ since 2, so I don't know if the inclusion of named monsters out in the field is new or what, but it's something I find myself enjoying quite a bit.  And on accident as it turns out when I first stumbled into Buffalo Billy.

Music selection has been proportionate to the environment and visuals.  Can't say anything bad about it.  Battle music is engaging and doesn't get old (imo).

Monster encounter rate is pretty average.  Coming straight from Digital Devil Saga may be affecting my judgement tho.  I have found myself taking the time to level up in a couple spots, not because I just got my ass handed to me by some boss, but really just because I wanted to raise the money to buy all the gear I can for my crew at a given location, and leveling up to ante up my skill levels wasn't something I felt akin to a chore.

The skill advancement system is well thought out (when you level up you get a set of points to allocate to a given character's weapon proficiency plus a non-weapon proficiency which yields new abilities the higher you go in rank).  I do question the effectiveness of it later in the game if you suddenly find that a new weapon type is What This Guy Should Be Using and you don't have any skill with it, but that remains to be seen.

Can't really think of anything else off the top of my head.  It's just pure RPG goodness all around.  I'm very happy with this purchase and I didn't expect to be at all.
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Merkava

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Dragon Quest VIII
« Reply #3 on: 20 Nov 2005, 11:56 »

Well, the skill system really encourages choice. If you want to put all of your skill points into swords, then you'll just want to buy swords so you can use the skills. If you balance it out, you should keep all of your weapons available to use during battle and switch out when you need to use a skill.

Anywho, the game if flawless, IMO. It's gotta be one of my top favorite games.
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ramenXnoodles

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Dragon Quest VIII
« Reply #4 on: 28 Dec 2005, 19:48 »

I bought this game on an impulse buy today (I was gonna buy this or Pirates! for PC, but I didn't know if Pirates! would work). It's fun so far, I'm in the Waterfall Caves.
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Sideways

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Dragon Quest VIII
« Reply #5 on: 29 Dec 2005, 07:43 »

This will be my first standard RPG purchase since FFX.  That's right... it's been THAT long.

I'm buying this bizzitch on the weekend!

(roommate has a demo disc with a playable version... looked damn good... you guys have just pushed me into 'sold' territory now)
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happybirthdaygelatin

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Dragon Quest VIII
« Reply #6 on: 02 Jan 2006, 08:58 »

I've been really enjoying it.  Trying to keep a some what balance to my weapon skills.
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Sideways

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Dragon Quest VIII
« Reply #7 on: 03 Jan 2006, 07:51 »

18 hours in...

I have a few - very minor - complaints.  More like nitpicks really.

1.  The characters clothing does not alter when armour is changed.  Actually, I think the chica may have a slightly different appearance depending on what she's wearing, but for the Hero, Yangus, and the prissy guy (mental block today, can't remember names) the only items that you can equip, which look unique in battles, are shields and weapons.  That was a little disappointing, as I really enjoy seeing how a character can look with new armour and such.

2.  Realistic layouts.  This is a very minor nitpick, and - frankly - only a VERY small handful of RPGs that I've played have ever addressed this issue.  Housing.  When you walk into a town/castle, and there are 25 NPCs roaming around, I expect to see housing for 25 people... it makes sense.  Maybe it's just me, but I find it really distracting when I walk into a castle that only has 3 bedrooms, but there are 20 guards, who all claim to live in the castle.  Once again, this is a minor complaint.

Now, on to the good!

This game is fucking addictive... in all the best possible ways!  Every time I finish the story portion of the game, I'm left with a small country/province to explore... it's like the game is constantly open to exploration.  I've found so many bizarre little side quests (they are always rewarding though) that I'm probably a lot further behind other players who are at 18 hours.  My characters are all around lvl 16 or so, and we're currently in in the town just after Ascantha (I want to call it Pickmin, but I know that's wrong... it's the first time you encounter the Casino games).

I've been spending a lot of time screwing around with the Alchemy Pot, trying to learn recipes, and I have about 30 different ones now.  New helmets, whips, bows, spears, pieces of armour, accessories... just a TON of stuff.

Oh, and I've already found a bit of an exploit, but it requires a turbo controller.

I went into the casino with 900 gold.  I bought 45 tokens (20 gold per token).  I started playing the slots, with a 5 token bet.  Somehow (even though the odds are about 1000:1) I managed to get 777 after about 4 rounds.  BAM, 1000 tokens!  So I started playing bingo, with 100 token bets.  After about an hour and a half, I had a system worked out.  On average, given the amount of numbers allotted on the bingo cards (1-25 with a free space) and the amount of numbers pulled per game (8, I believe... I have it all written-down/figured-out at home) I managed to calculate that assuming you have at LEAST 1000 tokens to play around with, as a safety cushion, 100-token bets will yield - on average - 105 tokens.  It's a money-maker, but you NEED that ten-game cushion, otherwise you could lose.  Now, start playing, turn your 'turbo' on, on your controller, and place a heavy book on the X button.  Then go to sleep.

Wake up the following morning, and BAM... tens of thousands of tokens!  (actually, this morning when I woke up, I had a little over 300,000 tokens, but I can't guarantee that kind of success for everyone... at least not until I start checking on per-hour earnings, and averaging those out).

While you can't - sadly - trade tokens in for gold (oh... that'd be sweet) you CAN purchase the 5000 token helmet, and then turn around and sell it at any merchant for over 2000 gold.  That's a pretty wicked turn-around on cash.  Essentially it means that when I get home tonight, I can buy 60 helms, and then sell them for 120,000 gold!

Then again, I know when selling rare items you've made through the alchemy pot, if you sell too many the price that the merchants offer will drop... a system designed probably to curb this sort of goldfarming/exploiting.

Still, even if the price drops, I'll have made enough gold - at an early enough stage in the game - to be laughin' all the way through any shop, for the foreseeable future!

This is shaping-up to be one of the best RPGs I have ever played.  Very basic, very simple... not too much customization (skillspheres/materiacombos/chainattacking/etc) but what it does, it does WELL.  It doesn't innovate the RPG genre in any way (check the FFXII demo that comes with the game for something innovative!) but it is probably one of the most polished old-skool RPGs I've ever seen!
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