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Author Topic: Your mods/levels/etc  (Read 2534 times)

The Hammered

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Your mods/levels/etc
« on: 07 Oct 2006, 02:19 »

By "your," I mean those which you designed, or helped with in some way. Not for any game in particular, I'm just curious whether anyone here's worked on that sort of thing.
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Alegis

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Re: Your mods/levels/etc
« Reply #1 on: 07 Oct 2006, 08:53 »

Only contribution to modifying with real 3d games I've done was in Jedi Outcast. Learned a bit of map editing but not enough. Was fun for a while.
As well as testing/suggestions to an admin mod for the game, DCMod.

I used to mod flash games so they were compatible with the phpBB highscore mods. Kept doing it for a year until I got fed up with the troubles and got busy again.
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lb969

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Re: Your mods/levels/etc
« Reply #2 on: 08 Oct 2006, 18:35 »

I Beta'd Mektek's MekPak 3.

I'm a project leader for ProQStudios, we're working on a new Mecha game called Tonical. I do mapping.
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mrtuesday42

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Re: Your mods/levels/etc
« Reply #3 on: 10 Oct 2006, 13:05 »

did some jedi academy skins way back when...am doing some css maps...well im trying but hammer is a pretty rudimentary program...i.e. it sucks at modeling :D for me that is...uhh maybe some ship maps soon but thats it.
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thepugs

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Re: Your mods/levels/etc
« Reply #4 on: 14 Oct 2006, 10:27 »

I've done a little tiny bit of work with mapping using the various incarnations of the Unreal Editor.  I've done more with skinning, and I started to progress pass the generic 'color edits' everyone starts off with, but I've stopped.  I also got involved with an interesting mod for UT2004 called HaloUT -  I was going to UV map a hoverboard sort of thing, but the whole mod sort of lost it's pace.
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