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Scary Games

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Bunnyman:
The bit in Doom3 where you're walking through a pitch black area and the only light is a guy walking in front of you with a lantern was BRILLIANT.  To hell with lights that bounce around when you shoot them, THAT was a great demonstration of dynamic lights.  Too bad the game didn't have more masterful moments like that.

Shock 2 was a masterpiece of atmosphere creation.  It wasn't as outright scary so much as creating a pervading sense of dread that didn't let up.  But the midwives were fucking creepy.

Heart of Evil for Half-Life got really wierd later on, and was creepy as fuck.  Remember the Female Assassin bits from Half Life 1?  Same thing, but this time there are five of them, and instead of rooms full of crates and nicely defined edges, you're looking at scraggly jungle where these guys blend right into.  Absolutely terrifying.  Especially when...hmm, don't want to spoil it.

Vietcong (despite having zero sci-fi elements) had a handful of intense moments.  For example, after sloping through endless VC tunnels, you come out in the middle of a village at night, massacre the four VC there, and must run through pitch-black jungle where your flashlight does nothing  but give away your position and visibility is about ten feet.  Then you get to  the temple LZ and shoot off a flare, holding hordes more VC at bay for the couple of minutes the helicopter takes to arrive.

Solstice:
Ooh, how about Unreal 1 and 2? When you first meet the Skaarj. In both games you're humming along in an elevator when suddenly it stops and the lights go out... god thats a bad feeling. You almost feel claustrophobic, stuck in a tin box with some huge beast trying to rip the roof open. Yeesh.

soap:

--- Quote from: Bunnyman ---The bit in Doom3 where you're walking through a pitch black area and the only light is a guy walking in front of you with a lantern was BRILLIANT.  To hell with lights that bounce around when you shoot them, THAT was a great demonstration of dynamic lights.  Too bad the game didn't have more masterful moments like that.
--- End quote ---


that bit was fantastic, they should really have tried to have more immersive moments like that to really up the tension and make you think about what you were playing rather than the endless "get a bigger gun" blasting gameplay that comprised the rest of the it.

GebStar:
Zork Nemisis creeped me out a fair bit.

The games that have damaged me the most aren't scary games by defintion but have scary parts which have scarred me emotionaly.

Space Quest 4 Roger Wilco and the Time Rippers.
Theres this one bit at the start, where if you walk near this zombie looking guy, theres a little cinematic of him screaming, and you see like that dangly thing at the back of his throat. As a young child that's the scariest fucking thing in the universe.

Also Zack McCrackin. Scariest shit ever.

Ozymandias:
Silent Hill is the single most terrifying series I've ever played. I love it to hell. It's the only game that caused me to jump across a room and nearly crap my pants.

Plus, the plot of Silent Hill 2 was so horribly twisted and Pyramidhead is the freakiest villian ever.

I can't wait for the movie later this month.

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