Fun Stuff > CLIKC
Scary Games
Stifled Dreams:
I believe I've said it before, but whatever.
Grues scare me crapless.
Gebstar, you can come stay in my VERY LIGHT hiding place. With lots of light. Ack.
Kukushka:
I agree that Doom 3 used too many cheap tactics to really make it enjoyable for me. Not being able to see anything was far more frustrating than it was scary.
And I do agree with System Shock. It was creepy. It was probably even creepier because it was the first 3d game I ever played. The whole "things can come up behind you" business scared the pants off me.
FEAR was pretty good. A lot of their scare tactics have really become a bit cliche recently (yes, we know little girls with long black hair in their faces are scary, let's all move on now). But it scared me enough that I refused to play it when the man wasn't home to protect me from any ghosts that might find their way into our apartment, so I can't say that it wasn't scary to me.
The game that has scared me the most would have to be AMBER. I'm sure no one has ever even heard of this one, lol. It was one of those games where you are given one screen at a time and you click to move. I think the biggest reason this was scary for me is that I was just so young when I played it. But some elements of it (like the music that played in the garden sequence when you find the hanged man) still creeps me out when I see/hear something similar.
The Mighty Mopdecai:
I can't believe that no one mentioned Eternal Darkness Sanity's Requiem sure it sometimes used cheap tricks to get you scared but there is one thing that brings that game out for me ' body in the bath'
Ozymandias:
ED had some of my favorite moments in any game. The game itself never scared me, but some of the sanity effects were pretty awesome. The BSoD, being unable to control you character while he's being mauled by zombies, and the Hamlet thing were all awesome.
Melodic:
F.E.A.R. is a very appropriately-named game: I am only able to play the game for 10 minutes at a time, which is about the time it takes to get from a fun, happy "shoot-the-bad-guys" level to a "little girl creeping around on the wall" level.
My scares from F.E.A.R. are due in large part to the building-up of tension as the creepy parts grow near. I will slow to a crawl through the offices and urban environments whenever my radio crackles to life with static, and I will stop right-out when I hear laughter, or see the fleeting footsteps of a little girl. Tense, to be sure.
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