Fun Stuff > CLIKC
Smash Brothers Brawl
JediBendu:
In group matches and for kills, ZSamus's smash B whip is a beast (so far I've managed to do things like hit all three of my friend's who were playing at once, KOing two of them). Also sometimes short hop whip can make a pretty good approach. And up air is great for juggling and star KOs (though as I mentioned before, there's a great possibility that you won't be able to properly follow-up in the air in Brawl.) Back air and forward air both make pretty good finishers. Though back air has more solid and reliable knockback.
As far as other reliable ZSamus moves, neutral combo, forward smash and up smash are all pretty reliable. Neutral B is pretty situational. But if you get the hang of it you can do some pretty sweet stuff with it.
Edit:Oh ya, and if somebody's edgehogging your tether, then her down B is a third jump.
Edit 2: And I almost forgot, I like her tether grab much more than Link's or regular Samus's, oddly. I don't know why. Her and Lucas have pretty decent tether grabs, which I usually don't like. I also have a tendency to grab+down throw+any air attack with any character in the game, so I didn't mention it for ZSamus, but it can work okay with her up air. And as far as grabs go, Dedede's down throw chaingrab is the most fun thing to annoy your friends with.
Edit 3: How could I forget? Opening a match with ZSamus means you spawn with items, even in a non-item match. And if you know what you're doing then having items SPAWN AT YOUR FEET at the beginning of a match is certainly a good thing, especially in a one-on-one.
Narr:
Wait.
You don't like Brawl as much as Melee because... it's more fair? *boggle* In essence, that's what you're saying. I fail to see how giving players more options to stay alive because it's harder for other players to follow-up with insane combos is a bad thing.
@ Seebanks: Ice Climbers piss me off when they are in the hand of a skilled player. I swear to god, every time I do some sort of ranged move, it just hits the backup Ice Climber, so the actual player is still around to whallop with his hammer.
JD:
i have sort-of-kind-of-maybe gotten the hang of sonic. I still roll myself off the edge though.
oh and i abuse fox and falco's side+b moves to the point were it is my only attack.
R.O.B has pretty much become my standby.
Storm Rider:
Lucas and Ike are still my favorite characters, although I played this game so much for the first couple of weeks after it came out I'm kind of burned out on it right now.
JediBendu:
--- Quote from: Narr on 10 Apr 2008, 13:27 ---Wait.
You don't like Brawl as much as Melee because... it's more fair? *boggle* In essence, that's what you're saying. I fail to see how giving players more options to stay alive because it's harder for other players to follow-up with insane combos is a bad thing.
--- End quote ---
You don't know much about Smash, I guess. It actually takes a certain amount of skill to control the match like I'm talking about in Melee. People who aren't good can complain about combos all they want but in Smash comboing wasn't mindless and easy, and even though they were often hard to escape from, a skilled defensive player could DI out of it. Controlling the match in Melee is all about predicting your opponent's DI and knowing what moves to use to continue your dominance. Not only that but the hitstun on moves in Brawl is sometimes less than the lag of the move itself. Meaning that my opponent can sometimes be free to attack before I've even overcome the lag of the move I used. So in the split second period when I knocked Toon Link into the air above me with ZSamus, and I attempt to immediately follow it up with an uair, he's already overcome all of his hitstun and uses his overpowered, godly dair which pretty much outprioritizes anything I could do.
It's not more fair, they just handed a bunch of unfair options on the defensive side in Brawl for the noobs. It may seem like Melee's less fair to you, but the players who you see as unfair by dominating with insane combos are really just that much better for you. Not only that but there are actually a lot of mindless "insane combo" type things (Dedede's dthrow chaingrabs which are so incredibly simple to pull off any monkey can do it)
That being said, the better players are still better, so it doesn't even matter if you disagree with those of us who think the game's worse. Don't put words in my mouth if you don't actually know what you're talking about.
And if you want to say something like "well I'll challenge you to Brawl anyday" don't even bother cause I don't feel like playing you, I don't enjoy online play, and I'm not even relatively that great at Brawl yet anyway. Because I got tired of trying to get better when I realized that every single person I know basically had a "get used to the feel of the game period" and then basically the game gives noobs hand outs as long as they know how to hold the controller and the basic physics.
Brawl is fun as long as you're playing FFA's or just plain don't care about winning or losing at all. But that's the extent of it.
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