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Smash Brothers Brawl

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JediBendu:
I never said it wasn't fun. It's a fun party game. But as a fighting game it's not nearly as good as Melee, and Melee was good as both a party game and a competitive game, which in my opinion makes it infinitely better. None of the "dumbing down" has actually made the game anymore fun as a party game, in my opinion.

Also, you all were discussing the merits of certain characters over other characters. Which has an aspect of competitiveness to it.

And I'm not actually analyzing that hard. But when I play the game I just understand clearly what's going on. I guess it's just because I've played enough of it, but when I play the game I seem to have a clearer grasp of the flow of the game than my friends do. So when I get frustrated with it I can put why it's frustrating into words. It's not that I'm thinking too hard about it, it's just that I understand the game.

The fact that you're actually arguing and insulting me over my opinion on a GAME actually probably says more about you than it does me. Just because I have a hobby that I enjoy doesn't merit you insulting me or telling me that I'm too invested in something I actually don't do much. (I hardly play video games, but Smash is pretty much the only games I play.)

Edit: Basically, Melee was great for both casual players and competitive players. Everybody loved that game. You could play it for pure fun (which I did a lot) or you could play it against your friends on a competitive leve to see who's better. So both types of players liked it. But look at Brawl, the majority of the competitive community is rejecting the game, whether they just think it's not a worthwhile competitive game or they totally hate the game, and basically most of the people who love the game are casual players. So basically, what's the better game, the game that appeals to everyone or the game that doesn't?

Narr:
The game that appeals to the wider audience rarely appeals to the competitive audience.  It's just fact.

I've also never looked at Smash Brothers as a fighting game, although it's hard to put it in any other genre.  To me, it's a party game.  Always will be.  I think the game's creator feels that way, too, considering he went out of his way to remove things competitive gamers loved like wavedashing and the like.

If I want a fighting game, and a competitive one, I'm going to fire up some iteration of King of Fighters.  Sort of like how if I want massive team-based FPS, I fire up Battlefield but if I want 1v1 murderfests, I fire up Unreal Tournament.

I apologize for coming across like an ass, btw.  I do that a lot because I'm an extremely opinionated person and have been under a lot of stress for the past 6 months for reasons I don't really want to get into.  Please accept my apology.

JediBendu:
I think Melee appealed to a huge audience (the Gamecube's best selling title by far, I believe) and still had a very strong competitive scene, and I think everybody knows how strong the tournament scene was for Melee.

I actually never thought of it really as a fighting game either. I just thought of it as Smash. Also, I would've been fine with the removal of wavedashing (which I didn't use that much except for when I was Luigi, I tried to wavedash when I first played Brawl as Luigi) or L-cancelling (which I also didn't use that much cause it was a pain to integrate into regular playing, and I was already beating everyone I knew anyway.) if they had just kept a reasonable amount of hitstun. I mean the floatiness and large amount of DI in Brawl gives defensive players good escape possibility anyway, I don't see why they had to basically nerf all attacks in the game. (That's basically what happened, nerfing attacks and buffing defense.)

And it's totally fine. Apology accepted. I also apologize for basically telling you you don't know anything about the game. It was just spurred on by the fact that I believed my opinion was perfectly justified and clear.

Also, I admit that I've been playing Brawl inbetween classes today because of this thread. I got a funny replay of me basically killing myself a million times as ZSamus. I still try and spike people over the edge with her down air, knowing full well it means my death.

Narr:
I do that all the time with Toon Link if I play him right after playing regular Link.  I'm so used to trying to pogo sword people down that I forget he goes super fast with his down+A in the air.

Thy Dungeonman:
Does anyone notice that the CPUs have a tendency to gang up on you? I thought the AI was better than it was in Melee, but I realize now that 4-way brawls are essentially 3v1. This is starting to annoy me a bit.

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