For starters, here is probably the best summary of the Nippon Ichi strategy RPGs I've ever seen:
http://hg101.classicgaming.gamespy.com/nipponichi/nipponichi.htmNow then. I own La Pucelle, Phantom Brave, and Disgaea 2. I've beaten the first, gotten well over halfway into the second, and hardly touched the last. I think that NIS games are staggeringly long and deep, and singlehandedly revitalized the dying strategy RPG genre when Disgaea 1 came out...but is this the right direction for the strategy RPG genre to be going in??
Japanese RPGs are frequently criticized for being numbers heavy. By this I mean that they require a lot of level grinding, and your chances of winning a battle are based almost ENTIRELY on your stats and not any kind of strategy. I ran into this most recently with Final Fantasy III for DS. A good if not great RPG, but one that required a good two hours of leveling before I could handle the final boss.
NIS games are stat heavy to a fault in my opinion. I went nuts when Disgaea 2 came out because I was enjoying Phantom Brave so much, and dropped around $75 on it and the fucking HUGE strategy guide. But I just didn't enjoy Disgaea 2 that much, and I usually get about halfway into Phantom Brave before apathy sets in. Once I have to level up for a good hour between each battle, it's just not a fun game anymore.
I grew up practically obsessed with Shining Force 1 and 2. I have easily played the first Shining Force at least ten times all the way through. I have probably played the second one a healthy three times all the way through. As a young'un, I had no concept of leveling up. If my troops died, I just reloaded my save and tried the battle until I won. I was the same way with my first SNES RPGs, Final Fantasy 6 and Chrono Trigger. I never consciously leveled up in either game. Of course I would fight battles over and over to get money, but I never actively thought "I'm not strong enough yet, I should level up."
You could argue that those games are far easier than the NIS games, and I'd heartily agree. But are the NIS games difficult in the right way?? I don't think level grinding is the way to make a game challenging, it just increases your playtime and likelihood of getting bored with it. Really, it's like the Japanese, single player version of a MMORPG in terms of level grinding, numbers, and the amount of time you can sink into it.
On a final note, the strategy guide for Disgaea 2 is 640 pages long, and contains so many numbers, tables, and stats that my mother asked me (and I'm not kidding) when I was flipping through it while eating lunch one day: "is that some kind of math game?"