Fun Stuff > CLIKC
Newer RPGs
RandomGuy:
personnally, I think rpg's should either be very strategic like FFX with turn based action so you can plan your next 5 turns in advance OR fully interactive like kindom hearts except perhaps slightly free-er controls, like dynasty warriors 3. It musy have a good storyline or I get bored and a playability that allows simple play with some expert level to it aswell...If that makes any sense!...
Catfish_Man:
RPGs got lost when the adventure genre died. Back in the day (Quest for Glory, King's Quest, etc...) they really almost felt like role playing games.
Fundamentally though, RPGs are an AI-hard problem. If you allow freeform playing styles, you can't have a strong storyline unless it's written on the fly. If you don't allow freeform playing styles, there's no freedom to get into the role of the player; it's just an interactive movie.
TheBoredOne:
My favorite RPGs are Fable and City of Heroes.
I'm all about the costumization ability.
Dimmukane:
--- Quote from: the_tard on 10 Feb 2007, 17:31 ---Oblivion is pretty good. It's definitely got replay value and the story line was good I thought. I especially liked Mankar Cammoran's paradise, even though those infinite dinosaur things kind of pissed me off after a while. PS does anyone here have the expansion and is it worth buying? Probably won't because I'm waiting on STALKER but just curious.
--- End quote ---
Knights of the Nine? The Shivering Isles doesn't come out for a little bit. Knights of the Nine (which costs 20$ and comes with the old stuff) was a fun mod, yeah. For twenty bucks, getting two fairly long quests (Knights of the Nine and Mehrune's Razor) and a Wizard's Tower sold me on it.
Scytale:
--- Quote from: Catfish_Man on 11 Feb 2007, 15:38 ---RPGs got lost when the adventure genre died. Back in the day (Quest for Glory, King's Quest, etc...) they really almost felt like role playing games.
Fundamentally though, RPGs are an AI-hard problem. If you allow freeform playing styles, you can't have a strong storyline unless it's written on the fly. If you don't allow freeform playing styles, there's no freedom to get into the role of the player; it's just an interactive movie.
--- End quote ---
Yeah I agree completely with this, I usually like to rollplay 'evil' characters or at least morally ambigous characters, like thiefs and rogues, a lot of the computer RPG's like Neverwinter Nights, KOTOR, Fallout etc make virtually no distinction between a persons alignment and the storyline, aside from the way a few minor characters interact.
This is somewhere that online rpg's win over the more scripted RPG's. Only problem with online RPG's is you get an awful lot of tools and power gamers that 'cheat' to reach an insane level or spawn camping or whatever, thats what really killed Ultima Online for me, that was a really good system, which gave you a lot of freedom to do basically whatever but too many people abused it.
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