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the Final Fantasy series

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JJMitchell:
Yes I was referring to that crap ass story and not the game play itself.

I misspoke in that original post by saying that.  The nonepic story line made it feel like I was playing some dumbed down version of a FF game, which can be fun but not when you are looking for a FF.

ScrambledGregs:
OK, here's another arguing point. What do you think was the best 'skill' system in the FF canon?? I'm talking the Sphere Grid, Materia, Junctioning, the Job system, etc.

I LOVE the Job system. It's the only thing that kept me playing FFT despite that game's repetitive gameplay and inscrutable story. I would say of all the games that use it, it's probably best implemented in FFV. The thing that I think is funny is how people complain that some of the Jobs in each of the FF games that use the system are completely useless or at least very weak. But that was half the fun of the system to me. Unless you use a guide or are going for maximum damage vs. minimum fuss, I thought it was fun to screw around with each Job and see if I liked it or not.

Jackie Blue:
Given your love of the Job system it is even more ironically sad that you refuse to play X-2, as it had the best use of the Job system since FFT and FFTA, certainly far better than FF3 and 5 as none of the jobs are "useless".

Plus, chicks with a bunch of different badass costumes each.  Come on.  Don't be a snob.  Admit you want it.

ScrambledGregs:
Sorry, but I don't.

Lukeypoo:
Although the job system is dynamite, and system from FF9 was fun where you learned skills from items, the Sphere grid from FFX was my favorite, it was really well executed and allowed you to cross into other skills and strategy/planning actually helped you maximize the efficiency of the system.

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