Fun Stuff > CLIKC
the Final Fantasy series
Jackie Blue:
The problem with the Sphere Grid is that it isn't until very far into the game that you truly have the option to customize.
I hear they fixed this in a Japanese-only re-release though.
beat mouse:
I loved 9's take on learning magic from equipment, i thought the sphere grid was awful (honestly i dont have a hgue argument for it i just really dont like it) and junctioning was too easy to abuse. materia bored me (along with all of 7) and espers were too hard to level up your characters with effeciently for stat gain, too complicated for a simple system.
JJMitchell:
I liked the sphere grid but some of the locks made it annoying (level 3 locks be damned).
KharBevNor:
I think the main problem about VII is that, from what I remember, if you don't do two completely optional things (watch the videos in the basement of Professor Gasts house in Icicle Inn and complete the various tasks to get Vincent and view the flashbacks this unlocks) then the plot doesn't really make all that sense. I liked it immensely when I first played it. It was, indeed, the first RPG I'd ever played, and the only 3D Final Fantasy game I ever completed (I went through VI on an emulator: never got too far into the older ones and never bought any of the later ones except VIII, which I thought was schmalzy crap with a shit battle system, and never soldiered on with after the first time I got stuck. I've played bits and pieces and seen bits and pieces of others, but meh. I don't have the time. As far as VII goes, I loved the story, even if it is somewhat cliche looking back on it, and I thought the overall look and feel of the game: that strange fantasy/cyberpunk/steampunk conglomeration, was amazing. The graphics have of course dated awfully. I personally don't really consider the Final Fantasy games to be the best thing Squares done, anyway. I would buy a new console to play a new Seiken Densetsu or Chrono Trigger game. I thought those were both amazing: Seiken Densetsu 2 had that sort of 2D sprite graphics that will never, ever age and just get cooler as time goes, and a brilliantly non-linear plot. Chrono Trigger as well I mainly liked for the quality of graphics, storytelling, design and the non-linear plot. Along with Earthbound and A Link to the Past, they stand as the greatest computer RPGs EVAR. VI of course doesn't have so much of a non-linear plot, but it makes up for it by being fucking amazing, right from the intro.
ScrambledGregs:
It's too bad that Chrono Cross was fucking terrible in every sense of the word, and all Mana games after, I would say, Legend of Mana on the PS1 have been boring, or crappy, or both.
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