Fun Stuff > CLIKC
the Final Fantasy series
Storm Rider:
They were easier, true, but I hated all the stupid backtracking you had to do to make any progress with the hunts in FFXII. I more or less entirely ignored them.
ScrambledGregs:
The Hunts in FFXII are intended only for hardcore completionists or people who have completed the game once and want more pounds to the dollar their next playthrough. I literally only did the required hunts during my first time through the game and had no trouble beating the game. One of these days I'm going to go through the game and try to get/do everything in it, but I will say that the few Hunts I screwed around with on my aborted second playthrough were fun and give the game a different dimension. It's almost like the game turns into a MMORPG rather than a typical linear Square RPG.
Note that I think the game with the most tedious, time consuming, and backtrack ridden Hunt/Quest/Mercenary/Whatever sub-game is Paper Mario for Gamecube. I'm currently playing this game for the first time and I can't believe how fucking irritating the Trouble Center stuff is. There's this flower guy who makes you backtrack three seperate times for three different items. Sure, you could read a FAQ and know what three things to bring along ahead of time, but games shouldn't be this openly "we're just trying to stretch the playtime out" about it.
tacroy:
For the life of me I can't understand the massive amount of criticism that FF8 constantly receives. The only explanation I can come up with is the fact it followed hot on the heels of FF7, which is arguably the most popular RPG ever.
Just sifting through some of the comments on it, I take immediate exception to:
--- Quote ---2) The battles require little to no planning or strategy(Lionheart! Lionheart! Lionheart!)
3) All of the characters by Squall and Rinoa are irrelevant to the plot by the end.
4) All of the characters but Squall are irrelevant in battle.
--- End quote ---
In response to 2, Lionheart is relatively weak compared to the downright absurd tactics available in FF7. In 8, Limit Breaks are only usable when near-death (unless you cast Aura, and by doing so lower your stats--a nice tradeoff I felt was an interesting part of the junction system). Anyone want to compare the damage of Lionheart to, say, W-Summoned Knights of the Round? An even easier tactic usable in 7 was reflectic Quadra Magic off of your own party. Nothing like casting your top level Fire spell 12 times in a single round.
Your third concern, while valid, is true of quite a few games in the series. And just briefly looking at 4, careful use of Zell's limit break will do dramatically more damage than Lionheart, Selfie's limit break is capable of essentially infinite damage (The End affects bosses), and having Rinoa in the party had its share of advantages, such as having Angelo periodically revive people.
I only have three complaints about FF8. First, using magic (which was expendable, unlike the MP system in most FF's) would directly hurt your stats. This, combined with the fact that spells were generally very weak past Discs one or two, meant that it was used rarely. Second, I wish there was a bit more differentiation in character's party roles than simply through limit breaks. Finally, it was a bit easier than it should have been.
That being said, the storyline was very engaging, the settings were cool (Fishermans Horizon is fantastic), and the musical score is great. Plus, it was one of the first games ever to rely heavily on FMVs for storytelling. The regular graphics weren't phenomenal (though I don't find the characters are strung out as some other posters mentioned), but the movie scenes were beautifully rendered.
Edited for stupid grammatical mistakes and added more thoughts.
ScrambledGregs:
I didn't like a single thing about FFVIII. Honestly. The setting, the universe, the characters, the battle system/Junction/Guardian Force systems, the leveling system, the over reliance on FMV to tell the story, etc etc. FFVIII is an interesting experiment, and like most experiments it's usually a love/hate divide in the audience. I'm glad they tried it, and I don't deny that certain people will and do love the game, but to me it will always be a complete mess.
WhatImFightingFor:
3- The three i played was....interesting. The first video took a half an hour to watch and could not be skipped. Game was very difficult. Leveling up was hard to do. Why would eating stuff and putting metal on you turn you into other stuff? I was confused.
5- Liked Job choices. But seriously, who names a villain X-Death? come on....
6- Was alright. Without a walkthrough however Blitz is impossible.
7- Great game, loved story, loved materia system. Loved Red XIII...who didnt?
8- Those who didnt like it...you suck. Great game, like the Magic Junction System. Cards=the bomb. Story=More da bomb.
9- Again those of you who are dumb...you suck. Probably my favorite...due to the music haha. Loved the story, it made my day. This game probably had the most, character to character developement. Loved it, absolutely loved it.
10- meh. tidas ruined the game for me. he was annoying. last boss was not hard. only great thing about it was probably blitzball, which i spent most of my time doing.
12- Liked the battle system alot. Balthier was the coolest person ever. Vaan, like tidas, sorta ruined it though. He also was annoying. and had really bad muscles/tatoos/whatever those were on his stomach.
Tactics- Fun. But needed a more, in depth story. Less always fighting more..you know, story. haha
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version