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the Final Fantasy series

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0bsessions:
If you're set back by the long length and random battles, I'd recommend Chrono Trigger heavily to you. It clocks in at maybe fifteen hours and there are no random battles. It has high replayability with the, I think, fourteen endings.

The first two Suikoden games are very short, as well. Under twenty hours. There are random battles, though.

Me, I've always preferred length in RPGs. If I'm going to drop my money on something, it'd best take me a good while to finish it the first time through, as they're not particularly high for replay value. Two of my favorite RPG's of the PS2 era took me immense amounts of time to finish: Suikoden III (70 hours) and Final Fantasy XII (82 hours).

The problem with the amount of time it takes to beat VII is the horrible pacing of battles. All the most powerful and useful attacks had those immense and unskippable cinematics. I can't be the only person who's cast 4x Knights of the Round and then walked away to make a sandwhich. Thankfully, they've learned their lesson and made the cinematics skippable.

zacha:

--- Quote from: 0bsessions on 10 May 2007, 06:28 ---If you're set back by the long length and random battles, I'd recommend Chrono Trigger heavily to you. It clocks in at maybe fifteen hours and there are no random battles. It has high replayability with the, I think, fourteen endings.

The first two Suikoden games are very short, as well. Under twenty hours. There are random battles, though.

Me, I've always preferred length in RPGs. If I'm going to drop my money on something, it'd best take me a good while to finish it the first time through, as they're not particularly high for replay value. Two of my favorite RPG's of the PS2 era took me immense amounts of time to finish: Suikoden III (70 hours) and Final Fantasy XII (82 hours).

The problem with the amount of time it takes to beat VII is the horrible pacing of battles. All the most powerful and useful attacks had those immense and unskippable cinematics. I can't be the only person who's cast 4x Knights of the Round and then walked away to make a sandwhich. Thankfully, they've learned their lesson and made the cinematics skippable.

--- End quote ---
Why does everyone speak about 4x KotR? I never used that, took to long (I have never finished the game with KotR either, just got to disc 3 =P)
I used 4x bahamut zero once by mistake, and that time I actually made a sandwitch!

I mean nobody FORCES you to use it, right? So why use it then, you sure doesn't need to do it.

(If we should talk about times I say Eden if FFVIII though, that was booooring)

mberan42:
Yeah, I don't understand why everyone bitches about 4x KotR either. KotR took forever to obtain - the walkthrough for obtaining the golden chocobo is 12 pages long! I'm going to fucking enjoy that cutscene every time it plays, 'cause damnit, it took forever to get: racing chocobos, breeding them, etc.

0bsessions:
You can get a Golden Chocobo by beating the weapon monster poking out of the desert by Golden Saucer (Ruby, I think?). It's a bitch and a half without the shit you need said Golden Chocobo to get, but it can be done. Basically just power-level the shit out of one character, kill off the other two before battle and rail on him.

I did it that way as I'm a little bit of a completionist but would rather slit my wrists while listening to Dashboard Confessional covers than put any time into Chocobo racing.

The KotR thing was just an extreme example, though. Almost every useful skill ends up taking fuckin' forever sit through. It's even worse in VIII where you can't get full power out of a summon unless you sit through it mashing the square button.

Could always be worse, though. Xenosaga made me want to vomit. I actually dozed off during a cut scene and woke up before it was over.

ScrambledGregs:
No way is Chrono Trigger only 15 hours your first time through. It's definitely a brisk RPG, but it's not THAT sure. Fuck, the God of War games are about 10-15 hours long.

Funny Obsessions mention Suikoden III and FFXII being long PS2 RPGs, because those are my two favorite PS2 RPGs and I didn't even notice how long they were. The final dungeon in FFXII did have me thinking "this is taking too long!!" but seeing as how the last area of the game is basically three or four boss fights in a row with no dungeon to slog through, I'd say it was paced extraordinarily well. As for Suikoden III, I put so much time into the game because I followed a walkthrough to get everything in the game. It's well worth the 80 hour investment, especially when you get to play Luc's scenario as a reward for getting all 108 characters.

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