Fun Stuff > CLIKC
Games with terrible endings
KvP:
--- Quote from: Storm Rider on 04 Sep 2007, 23:50 ---Why would you want to bypass Irenicus's dungeon? I mean, it's been years since I played BG2, but is there any particular reason to skip it?
--- End quote ---
When you've played through BG2 as much as I have, you can go through the dungeon in your sleep (and I have more than once, thanks to Ambien). Besides, it helps with roleplayer's remorse.
If you haven't played BG2 that much, though, and you've got an hour and a half to spare, don't use the mod. You get slightly more stuff going through the dungeon anyway (the mod inserts a character that can teleport you to the exit and gives you all the gold, items and experience you'd get for fighting through it, but leaves out magic scrolls)
pilsner:
--- Quote from: Kid van Pervert on 04 Sep 2007, 23:39 ---Anyway, getting back on topic. Half-Life 2. That shit was wack. Ep 1 was pretty good, though.
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The HL2 ending left me with profoundly mixed feelings. The man in the grey suit coming back and saving you was just sinister enough to make me feel somewhat gratified for having beaten it. Plus I was pretty sure that they wouldn't let the girl die if there were sequels (correctly as it turned out). On the other hand, chalk up another incredibly crappy end boss. You have to fight two of those plane things, plus knock out pieces of a machine? Whose crappy idea was that? And worse yet, it caught on. Next thing you know you're beating Prey, you've just annihilated your mutant/machine hybrid/psychotic abductee girlfriend and your final fight involves shooting facets on a giant ball that turns around.
I definitely get the sense that game designers put endings at or near the bottom of their list of priorities, maybe figuring that only a small percentage of gamers play to the end anyway. Still, is it really that difficult? Give me a final boss who fills Pilsner's Final Boss Criteria and I'm happy: (1) huge; (2) incredibly twisted; (3) shoots a truly mindblowing array of crap; (4) has at least three modes, at least one of which involving interacting with the environment; (5) dies in a grotesque cinematic, preferably while futilely reaching out of the magma/dimensional rift/black hole/liquid metal/etc. to drag you in with him; and (6) requires between 5 and 20 tries to work out a strategy to beat. If you are going to diverge from the Criteria, you had better bring your "A" Game. The final bosses in HL2, Doom 2 and Prey all diverged from the criteria to their detriment.
Incidentally, did anyone notice that the finale of Frisky Dingo Season 1 was a direct take-off of the end of HLII? That's one of the first times I've seen a TV show imitate a video game so closely (aside from you know Reboot). In asking that question, incidentally, I feel that I have transcended to a new plane of geekdom.
Tehz:
--- Quote from: Yankee6X on 15 Mar 2007, 22:04 ---Dead Rising.
Yay, everyone dies...
Its crap.
and here they are saying it has nothing to do with, and no relation with Dawn of the Dead the movie... my rear end it doesn't.
--- End quote ---
Um, there are several endings you can get. There are like, six or seven possibilities, and which one you get all depends on how you played the game.
You obviously just got one of the shitty ones.
Somnambulist:
The Descent series. I loved the games themselves to bits, and still do, but the endings are just pathetic.
Descent
"Oh, you killed all the bad robots. Thanks! By the way, we never intended to let you just come back home, go to some space station and wait for the sequel."
Descent ][
This one actually wasn't as bad, or maybe it was just me. Cool explosion sequence, then — DUN DUN DUNNNN — the warp core malfunctions and you disappear! Are you, the gallant Material Defender, dead? Lost in deep space? Tune in next week season three years to find out!
Descent³
By far the worst, and mainly because they tried to drag it out. The Guidebot gets smoked — but OH NO IT'S OK, it didn't really die, it gets back up again so the kids in the audience don't bust into tears. Everybody goes out of their way to refer to you as Material Defender in their lines, almost mocking the fact that you're the one chump the writers didn't give a name to. MD breaks the fourth wall (wtf!) just to grin retardedly at the camera, like "a-hurr durr, I turned off dem viruses lol". Some dick on the CED ship (who we never saw before the end cutscene) is summing up all the stuff that's better, like he's in a Saturday morning cartoon from the 70s. "Congratulations to the Material Defender!" Little stuff, like the cheesy music, bad lines, green-lined wipe transitions...I'll forgive the horrible CGI since it was 1999, but yikes. In their defense, though, MD1032 is a total badass and does bother to let it show once or twice.
[/rant]
In contrast, D3's opening is one of my faves from any game. Far better music, almost haunting in the beginning and heart-swellingly triumphant at the end. Watching it again, it actually almost brought a tear to my eye to see the charred remains of the Pyro the player had flown and loved for years consigned to the fires of a star — a fittingly dramatic beginning to a new chapter. So...like, what, did they fire all the talented people once they finished that video?
KvP:
--- Quote from: Tehz on 05 Sep 2007, 09:22 ---
--- Quote from: Yankee6X on 15 Mar 2007, 22:04 ---Dead Rising.
Yay, everyone dies...
Its crap.
and here they are saying it has nothing to do with, and no relation with Dawn of the Dead the movie... my rear end it doesn't.
--- End quote ---
Um, there are several endings you can get. There are like, six or seven possibilities, and which one you get all depends on how you played the game.
You obviously just got one of the shitty ones.
--- End quote ---
Unfortunately, those might be the endings of Dead Rising. Apparently, since the game didn't exactly take the isle of Nipon by storm, it's currently not getting a sequel, which means if they make one it won't be out for several years.
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