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Games with terrible endings

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Arsis:

--- Quote from: ronin on 26 Feb 2007, 17:56 ---Kotor2: So much potential wasted.

--- End quote ---

I agree, the ending was such a disappointment.

ampersandwitch:
Soul Calibur 2, Weaponmaster Quest.

It was awful.

Cartilage Head:
 Well Weapon Master WAS a very generic bonus mode. Try Soul Calibur 3's Weapon master if you want some pretty decent storytelling.
 Also, I have never really been let down by a game's ending. I also don't actually play games often enough.

Inlander:

--- Quote from: ackblom12 on 26 Feb 2007, 18:43 ---Did you ever play Ultima: Nemesis?

Worst ending in existence. You spend countless hours leveling gathering your shit and making your way through the Nemesis's tower, to put these retarded ass cards in the right spots on the podium thingy, and then... the credits roll.
--- End quote ---

Wait . . . that was the ending for Ultima: Exodus! Is Nemesis a funny name for Exodus?? Also, you practically had to wade through dragons to get to that point. And any game can finish with a big boss battle - how many medieval-esque R.P.G.s end with you having to insert three discs into a bizarre, anacronistic, evil computer? Come on! (Basically I will not hear a bad word said about Ultimas 3, 4, or 5.)

I was pretty disappointed with the ending of Deus Ex. Having three possible endings does not make the conclusion of the game three times as good, it makes it three times as "Ehh".

McTaggart:
Oblivion didn't have me caring at all. I can't actually remember what happened. It was all impending doom omg (but with a layer of knowing that even if you don't do anything about it it's not gonna get any worse) and then you went through some trippy garden, there was one of those aweful 'escort some dude' levels and somehow you ended up getting everyone in the street recognising you and no more story at all, even though the world continues afterwards.

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