Fun Stuff > CLIKC
Games with terrible endings
ackblom12:
--- Quote from: Inlander on 28 Feb 2007, 04:15 ---
--- Quote from: ackblom12 on 26 Feb 2007, 18:43 ---Did you ever play Ultima: Nemesis?
Worst ending in existence. You spend countless hours leveling gathering your shit and making your way through the Nemesis's tower, to put these retarded ass cards in the right spots on the podium thingy, and then... the credits roll.
--- End quote ---
Wait . . . that was the ending for Ultima: Exodus! Is Nemesis a funny name for Exodus?? Also, you practically had to wade through dragons to get to that point. And any game can finish with a big boss battle - how many medieval-esque R.P.G.s end with you having to insert three discs into a bizarre, anacronistic, evil computer? Come on! (Basically I will not hear a bad word said about Ultimas 3, 4, or 5.)
--- End quote ---
Ah, nope, you are correct. For some reason I was remembering the name as Nemesis... either way that ending made me want to punch babies.
ScrambledGregs:
Here's the thing. It's REALLY hard to do a good ending. For anything, actually. There's a series of thin lines between what constitutes a good ending, and what constitutes cliched, outright bad, nonsensical, etc. Furthermore, I think it's especially hard in videogames because they are games. Thinking about the very definition of the word 'game', it's something you do for fun or entertainment. Videogames shouldn't necessarily be like books or movies, where you expect a satisfactory conclusion. Most game companies have to look ahead to the future and will leave either plot holes or an outright cliffhanger (Halo 2) to make you want to play the sequel.
In fact, let's take Halo 2. By all accounts, it's a better game than the first. But the kind of ending it employs could only work for the second game in the series because the first game had been successful, and while developing the second they pretty much knew it was going to be a franchise and they'd make at least one more sequel. Hence, you can't have a wrap-it-up ending.
I Am Not Amused:
Final Fantasy XII
I put over 80 hours of work into that game and it had the most unsatisfactory ending of any Final Fantasy ever. The first part of the ending was fine, sacrificing yourself and all that. It was the second half, where Penelo is reading her letter or whater...please, let something else interesting happen! That ring? Not interesting, as I forgot it even existed. The Strahl disappering? Not interesting, because it was totally expected. I just kept on expecting some little twist in there, or I don't even know what. SOMETHING to happen.
But it was short, boring and unsatisfying. Grrr.
That said, I had a blast playing the actual game. :-P
Dimmukane:
Dreamfall: The Longest Journey. Has THE MOTHER of all cliffhangers, I shit you not. However, I still felt that it was a cliffhanger done right...
SilentJ:
Personally, Mario Bros. 2 for the NES was so bad. Any ending that's just all "OMG IT WAS A DREAM" pisses me off.
Resident Evil 4 made me want to set myself on fire.
Of course, I couldn't really see it too well because of the ridiculous amount of CHEESE. I mean, seriously.
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