Fun Stuff > CLIKC
The Games We Hate
Switchblade:
Man, it's rare nowadays for me to enter a thread and so vehemently disagree with anyone's opinions, let alone those of more than one person.
Half-Life 2 is very firmly in the "fething rules!" section of my preferences, and shall forever remain them. It's an equisitely balanced FPS game with an excellent difficulty curve, a near-infinite supply of atmosphere and style, and characters who are actually CHARACTERS. You can damn near see Alyx Vance fighting back tears at a later point in the game.
Play it again. Stop. take the time. Pay attention to the dialogue. Feel confused? GOOD. You're supposed to be confused. You've been thrust headlong into a violent and unfamiliar world with no apparent ties to your previous experience, and the first time you see anything that's even remotely familiar, it's the face of one of your old colleagues who, moments ago, looked like he was about to make you feel a lot of pain for no apparent reason.
It's a perfect example of a modern shooter done properly, and there's a very good reason it's been riding high on the list of best games ever for three years.
ScrambledGregs:
I play marginally bad translated jRPGs like Final Fantasy Tactics and Xenogears to be confused. I don't want that kind of shit in a FPS, which is why I for one loved Doom 3. Yes the engine is better than the game, and juggling the flashlight sucked, but I literally hadn't played a console FPS since Goldeneye and Doom 3 on Xbox was like a new thing for me. As for Half Life 2, I played Half Life 1 back in the day and was left with no desire to continue with the series. If the FIRST GAME in your series is going to end on a cliffhanger, and it's going to take you nearly a decade to deliver a sequel, then go take a flying fuck at a rolling doughnut.
I tried to give Vagrant Story another chance today, and got slightly farther. I still feel the same, if not stronger. This game would be so fucking good if they would just take out half of the ideas, or at least make them optional. It kind of reminds me of the opposite of a Nippon Ichi game: it's much shorter and an action RPG, but all of the extra stuff is mandatory instead of optional. You can play through most of a Nippon Ichi game without messing around with all the uber equipment/character/level stuff whatsoever.
Dimmukane:
The thing that I loved about Oblivion was the huge world to walk through. Sometimes I just walk around in it for half an hour with no purpose, just to look at rocks and trees and things. I once spent five minutes on a rock watching a deer. If it had no story whatsoever, just monsters and shops, I still would've bought it for the full 60 bucks, because I had a lot of fun doing that. I know Morrowind has that too, but from what I played of it, the entire look of the world was somewhat darker and less interesting. Does it get better?
And I don't know if you've looked into Two Worlds, but it's larger than Oblivion, and is slightly more RPG-oriented. Before I post the link, be warned, the single player forces you to be a human male. The multiplayer, however, doesn't. There aren't as many character animations either, supposedly because of the larger area. I'm getting it, for the same reason I play Oblivion, but you might find this interesting.
http://www.2-worlds.com/#
McTaggart:
The world is darker for sure, but I found it had a lot more to it. By the world though, I mean the terrain and the people and the lore. There'sso much more of it and it's so much more convincing too.
Two World: sure, I'll give it a shot.
Scytale:
--- Quote from: Switchblade on 27 Apr 2007, 12:32 ---Man, it's rare nowadays for me to enter a thread and so vehemently disagree with anyone's opinions, let alone those of more than one person.
Half-Life 2 is very firmly in the "fething rules!" section of my preferences, and shall forever remain them. It's an equisitely balanced FPS game with an excellent difficulty curve, a near-infinite supply of atmosphere and style, and characters who are actually CHARACTERS. You can damn near see Alyx Vance fighting back tears at a later point in the game.
Play it again. Stop. take the time. Pay attention to the dialogue. Feel confused? GOOD. You're supposed to be confused. You've been thrust headlong into a violent and unfamiliar world with no apparent ties to your previous experience, and the first time you see anything that's even remotely familiar, it's the face of one of your old colleagues who, moments ago, looked like he was about to make you feel a lot of pain for no apparent reason.
It's a perfect example of a modern shooter done properly, and there's a very good reason it's been riding high on the list of best games ever for three years.
--- End quote ---
I disagree completely here, I don't think Half Life 2 has any atmosphere at all, I'm too busy getting confused by the lame storyline and solving shitty physics puzzles to get immersed into the game.
If you want to play games with CHARACTERS play a RPG (Which I love), when I play a FPS I want to blow shit up.
No one (I'm talking about game designers) really gets this anymore and it pisses me off back when I used to play games a lot, as opposed to now where I rarely have the time, a FPS was something like Doom, Quake or Duke Nukem 3d, it was just you, your gun and a bunch of enemies between you and the exit. Sure the game engines weren't so hot (though I still like the original quake engine a lot). But the games were fun, the engines didn't get in the way of you enjoying the game, there were no shitty physics puzzles no storyline, you could sit down and with in 2 mintues you'd be straight into the action.
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