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The Games We Hate

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Dimmukane:

--- Quote from: Scytale on 28 Apr 2007, 02:52 ---
--- Quote from: Switchblade on 27 Apr 2007, 12:32 ---Man, it's rare nowadays for me to enter a thread and so vehemently disagree with anyone's opinions, let alone those of more than one person.

Half-Life 2 is very firmly in the "fething rules!" section of my preferences, and shall forever remain them. It's an equisitely balanced FPS game with an excellent difficulty curve, a near-infinite supply of atmosphere and style, and characters who are actually CHARACTERS. You can damn near see Alyx Vance fighting back tears at a later point in the game.

Play it again. Stop. take the time. Pay attention to the dialogue. Feel confused? GOOD. You're supposed to be confused. You've been thrust headlong into a violent and unfamiliar world with no apparent ties to your previous experience, and the first time you see anything that's even remotely familiar, it's the face of one of your old colleagues who, moments ago, looked like he was about to make you feel a lot of pain for no apparent reason.

It's a perfect example of a modern shooter done properly, and there's a very good reason it's been riding high on the list of best games ever for three years.

--- End quote ---

I disagree completely here, I don't think Half Life 2 has any atmosphere at all, I'm too busy getting confused by the lame storyline and solving shitty physics puzzles to get immersed into the game. 

If you want to play games with CHARACTERS play a RPG (Which I love), when I play a FPS I want to blow shit up.

 No one (I'm talking about game designers) really gets this anymore and it pisses me off back when I used to play games a lot, as opposed to now where I rarely have the time, a FPS was something like Doom, Quake or Duke Nukem 3d, it was just you, your gun and a bunch of enemies between you and the exit. Sure the game engines weren't so hot (though I still like the original quake engine a lot). But the games were fun, the engines didn't get in the way of you enjoying the game, there were no shitty physics puzzles no storyline, you could sit down and with in 2 mintues you'd be straight into the action.

--- End quote ---

Download the Coastline To Atmosphere mod.  It's still got a few puzzles, but I haven't come across a physics puzzle yet.  It's a lot of run and gun type stuff, you actually might like it, despite it's lack of polish.

That being said, you're sort of at odds with the rest of the FPS community.  Most of the other FPS players want something new, or something more complex than aim-and-shoot-and-jump-and-get-this-keycard.  You're not alone, there are quite a few people who still love Doom and Quake, but most of the other FPS players have decided to move on, hence the change in the way FPS games are played nowadays.  Like Switchblade said, it's a Modern shooter.  Modern shooters don't try to be as basic as Duke Nukem.  To be honest, those kinds of games have almost stopped being made...the most recent one was I think SiN:Vengeance, which ironically was made with the same technology as Half-Life 2, and that was released in late 2005.

nihilist:
Stick to Rocket Arena if all you want is to rail somebody.

The rest of us want our games to tell a story.

ackblom12:
Bah, play fucking Painkiller if you want run and gun. It's the only game I've played in recent years that comes anywhere near matching DOOM 1, DOOM 2 or Duke Nukem 3D (all of which I play regularly) in that respect.

I'll still regularly play through Half-Life and it's sequel for the great story and atmosphere though. They are basically the only modern shooters that I enjoy.

Ozymandias:
I have to come in here and take a stand against the Oblivion hate to say:

Morrowind.

I should not have to walk for fucking ever out to the middle of nowhere with no direction or method of making it go faster just to complete a stupid goddamned quest. Maybe it gets better. I don't know.

IT IS TOO GODDAMN TEDIOUS.

ScrambledGregs:
I spent more time in Morrowind creating characters and trying to be a dick to townspeople than I ever did actually playing it. The game is non-linear to the point it feels like a MMORPG you're accidentally playing offline.

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