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The Games We Hate

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McTaggart:
Alternatively, Morrowind did it right. The walking wasn't intended to add to the immersion, that's just a byproduct of them not seeing a need to add shortcuts. If there was a concious intention there it was to add a bit of a downside to heavy armour and filling your inventory full of everything you might ever need.There is absolutely nothing that I can say to make you think this and there is absolutely nothing you can say to sway me to your point of view. We're after different things in games and that's not gonna change.

They threw out their niche to pander to a wider audience, I'm disappointed (and a little bitter) that they didn't deliver the spiritual sequel to a game that I love.

Rule number one of a roleplaying game is that it should be engaging. The game was much less engaging.

Dimmukane:
I'm somewhat of a twitch gamer, I'll admit, so I found the length of time it takes to get into Morrowind to be a little too long for my liking, which is why I stopped playing after a few hours.  I'll give it another shot this summer, but that's one of the reasons I was much more immersed in Oblivion, was that it was a lot simpler to get involved with the game.  And with Morrowind, for some reason I didn't feel like we were allowed to stray too much from questing.  I just got kinda impatient with the whole thing and decided to play something else.  But seriously guys, this thread is derailed.  Pick up the pieces.

nihilist:
I got tired of Oblivion pretty quickly.  Too much aimlessness for my liking.  I do hope that Fallout 3 turns out well.

TheFuriousWombat:

--- Quote from: Scytale on 27 Apr 2007, 03:06 ---Half Life 2

The storyline makes no sense, wtf I'm trying to escape a city, there are aliens or something, some crazy scientist gives you a gravity gun??? then wtf Zombies and a crazy preacher. Never got any further then that because it was pissing me off too much.


--- End quote ---

Um, If you only played a small portion of a game then you have absolutely no right or authority to critique it either positively or negatively. The story is an evolving one. The game is a series with future installments where the story is further explained and more and more comes to light. It is gradual. It has pacing. It doesn't hit the player over the head with the entier plot from the get-go. It is really rather foolish to judge a game based upon a few levels and as a result I think your rant holds no water. Play and finish the game and then come back and tell us what you think.

ackblom12:

--- Quote from: McTaggart on 29 Apr 2007, 04:26 ---They threw out their niche to pander to a wider audience, I'm disappointed (and a little bitter) that they didn't deliver the spiritual sequel to a game that I love.

--- End quote ---

I'm really worried that's going to be how I'm going to feel about Fallout 3.

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