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The Games We Hate

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Scytale:

--- Quote from: TheFuriousWombat on 29 Apr 2007, 10:41 ---
Um, If you only played a small portion of a game then you have absolutely no right or authority to critique it either positively or negatively. The story is an evolving one. The game is a series with future installments where the story is further explained and more and more comes to light. It is gradual. It has pacing. It doesn't hit the player over the head with the entier plot from the get-go. It is really rather foolish to judge a game based upon a few levels and as a result I think your rant holds no water. Play and finish the game and then come back and tell us what you think.

--- End quote ---

I can apreciate games that have a storyline etc, but not when it's disjointed enough to have an impact on my enjoyment of the game. I played up to the Zombie level (Ravendark I think it was called), then I got too frustrated with the game to continue playing, so sadly I don't think I'll ever finish it. The whole use gravity gun solve physics puzzles repeat just really bugged me, somepeople love the game I get this but well I'm not a fan, since this threat was created to rant, I think I'm pretty justified in my ranting.

Johnny C:

--- Quote from: Scytale on 28 Apr 2007, 02:52 ---If you want to play games with CHARACTERS play a RPG (Which I love), when I play a FPS I want to blow shit up.

--- End quote ---

I want you, Scytale, to look over this statement. I want you to pore over it and memorize it with all the energy you can muster. I want this phrase to enter into your very core, to become memorized and repeated over and over again until you understand its every possible inflection.

Now I want you to think about some things. Think about the movie The Wild Bunch. Think about how tough a time Sam Peckinpah must have had getting such an artistic Western made. Sure, there's a big gunfight at the end but most of the movie asks tough and uncomfortable questions about morality! Nobody wants to see a Western that asks those sorts of questions! And when people think "science fiction" they think lasers and shooting and stuff! Where did Arthur C. Clarke get off writing about monoliths and evolution and my God it being full of stars? What a jerk. At least the monolith could have shot a laser, right? And why did the Beatles make Sgt. Pepper anyways? Pop music was going perfectly fine without any big bands releasing crazy, pretentious art music! Nobody wants to buy that when they're listening to pop, right?

See where this is going?

I want you to realize that gamers are having a hard enough fucking time as it is getting established artists to consider video games as art without people pulling this kind of garbage. Jesus Christ, man. Instead of being a genre gamer, pull yourself together and just play the goddamn game. If I could make it through about a third of the game more than you did and I'm running Half-Life 2 on a three-year-old Dell with no upgrades then surely you as a power user can slog through a plot you've barely even delved into (and, honestly guys, isn't that confusing) and actually start to appreciate games with emotional heft outside of one goddamn genre.

Painkiller, which was mentioned, is great. But it was also great at providing that atmosphere, which was crucial. And it felt a little shallow because there was nothing really behind it conceptually besides "dude goes to purgatory and totally rips shit up brah!"

I don't want to waste my time on anything which doesn't give me a reason to care. Music, movies, books, video games - at the end of the day, I want something that engages me. Video games are already far from a passive form as it is, so why should they only be interesting on a purely superficial level?

Oh, hating games. Uh, I played FlatOut. It was pretty bad.

Scytale:
I haven't actually seen "the Wild Bunch", but your movie analogy is a good one.

I see games kind of the same way as movies, when I sit down to play a game it's like renting a movie, if I rent an action movie I know I'm going to have lots of explosions, and little in the way of plot development, same with games,  For me FPS are the action movies of the games world, maybe I'm wrong but thats how I like them, I don't have to think I don't want to solve puzzles, I want explosions and a way to mindlessly enjoy myself for a couple of hours. Sure maybe it's only entertaining on a "superficial level" but hey Die Hard is a great movie and Quake is a great game.

As far as the art vs entertainment debate goes thats always going to be contriversal, why do games need to be accepted as a "legitimate art" form, especially when you consider that the vast quanitity of all games are commercial realeases, targeted at the consumer, which reaks of an entertainment product to me. I'm not a philospohy scholar but in my view once you start producing something aimed at achieving commercial success it's no longer art but a commodity.

I'm not sure what you mean by genre gamer, I won't lie my absolutely favorite games are all turn based type empire building games (Alpha Centauri, Civilization etc) but I'll play just about any genre. Half Life 2 just left a bad taste in my mouth after playing it, I've outlined my reasons for disliking it,  you can choose to disagree thats fine, in the end we are individuals.

 





Stryc9Fuego:
Every game has its problems. For every hugely great moment you encounter in Morrowind, you have about 50 moments where you're all like "Oh, screw you, Cliff Racer... FUCK YOU TO HELL!" For every scenic vista in Oblivion, you have those moments where you're like "Why the hell do I even pay for a horse?" And for every good battle in Half-Life 2, you have the huge load times and bullshit physics puzzles. Who else is tired of piling those cinder blocks on that ramp after every play through? Ultimately, it's a video game. It isn't real life, and there's gonna be aggravation.

A side note to twitch FPS fans: look up Serious Sam. Still insanely fun.

ScrambledGregs:
You know what game I hate?? Star Ocean 3. Star Ocean 2, which I finally got around to beating about a week ago, has always been one of my absolute favorite PS1 RPGs. Star Ocean 3 FEELS like Star Ocean 2, but everything it adds/changes is just wrong. The whole game itself is an awkward 3D mess that has the same "awful looking dolls" aesthetic that makes the first Xenosaga game look like total ass, but is actually a poorer game because of the battle system. In Star Ocean 2, the battles were in real time, and they were effectively on a 3D plane despite the 2D graphics. Star Ocean 3 is the same, except that the hit detection is unforgiving and too exacting. I never felt that when I missed with attacks or killer moves in SO2 that it was unfair, but I felt like this all the time in SO3. Finally, SO3's story basically squats down and takes a huge shit all over the first two games of the series, effectively employing a Matrix plot twist to make the first two games meaningless. I bought SO3 for 15 bucks and I feel ripped off.

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