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The Games We Hate

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rasufelle:
Off topic, but concerning Morrowind vs. Oblivion:

Since both titles used essentially the same editor to build (The Elder Scrolls Construction Kit), wouldn't it be possible to, with a little- okay, a lot- of work to convert the entirety of Morrowind over to what would amount to an Oblivion expansion?  I mean, Morrowind has the BB mod, as well as numerous HD texture packs, so with some more effort and maybe a good month spent relabeling the coordinates of every last map square in the entire game, you could take the enhanced Morrowind features, update them to Oblivion level, and balance out the interfaces?  People have done massive amounts on both within the modding community already, and this has struck me as the next logical step since seeing Oblivion release.  Come to think of it, I've always wondered why neither Daggerfall, Arena, nor Battlespire were ever recreated within Morrowind beyond the dedication of time.

Of course, this is coming from someone who wants to get familiar enough with TESCS to recreate the entirety of A Link to the Past in their Morrowind file...

Dimmukane:
A) Because of possible copyright violations that that would construe, and
B) Because that's a shit-ton of work for someone who's probably not going to get paid and as a consequence of A) might even be blacklisted in the professional development community.  Even as a group effort, that is going to take a very long time to do (seeing as morrowind files do not work with oblivion, everything would essentially have to be copied by hand), and I doubt anyone is going to want to incur a lawsuit.  If it does happen it'll probably be court-ordered to cease a la Ocarina of Time 2D.

xero:
What he said.

Not to mention that with the older games, format doesn't allow for porting: Most of Daggerfall's geography was generated randomly, for a truly immense game world. Morrowind doesn't support that. Also, in porting one game to another, you'd have to recode the game's script, during which time you'll inevitably face old behaviors that are no longer supported, or new behaviors that you'd like to add in. Repeat that cycle a few times, and pretty soon you're looking at a completely changed product, with just the setting remaining the same. At which point you realize that "wait, someone's already been working on that for a long while!"

ShinGetterPoPo:
I really freaking hate God of War 2. The game pissed me off because I'd just start getting into killing a group of enemies and then they'd be gone and it'd be time for a puzzle.  I'd just start enjoying the puzzle and it would end. It ended up frustrating not because of difficulty, but because of the fact that everything was cut before it would start being enjoyable.
Made me sad because I had such high hopes for it after the first one.

HellPuppi:
Morrowind, Oblivion: I didn't like either of them. I mean I had some fun playing them, but then I'd pick up a quest that I HAD to get through that wasn't right for my lvl, or I'd find myself standing in a city and not knowing what to do. Awesome concepts, I just wish they were better.

Black and White 2: again awesome concept. Spent hours playing it and got pissed off. it was just too tedious to try to balance doing 80 billion things at once and keep everyone happy.

Animal crossing for the ds: I love it and I hate it. I hate it because I shouldn't like it, but I do. It appeals to my OCD side.

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