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The Games We Hate

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Baggy:
Star Ocean: Till the End of Time - Which you'll be playing til the end of time.  It's not so much that I hated it, but more along the lines of I enjoyed it for the first half or so, then started to wonder if I was near the end, then I wasn't, I wasn't even halfway through like I thought I was.  The game was faaaaar to long.  I like a good meaty RPG, one that can keep me entertained without opening my wallet for a month or so for another game, but not that long.  I don't think I ever beat it.  I have no desire to try.  There is no light at the end of the tunnel.  Just an endless tunnel, til the end of time.

Noct:
I remember deriving enjoyment out of playing Amazon Trail for hours at a time.  I was a terribly deprived child.

Kana:
Myst/Riven: I'm all for thinking/puzzle games and granted its age/time of creation I'm willing to give it a little lee-way (spelling?), but after wasting away what had to be well over a week on each game at their given time I always just got sick of them both.  So before uninstalling I found out how to get to the ending real fast and see this grand finale that was so hyped up.

Black & White 2: BW1 was great, it needed some fixes and extra things added and thats just what I hoped BW2 would be.  Don't get me wrong I played BW2 all the way through, but about the time of the 2nd Japanese land it got realllllly boring/redundant really fast.  Especially if you were being a 'good/softy' god.  The experience was at least more fun being evil.  Nothing like having an overpopulated city and picking up all the residents of the local nursery and throwing them as hard as possible with your mouse right into your defensive WALL.  :evil:

Lineage 2: I've played FFXI and WoW, now playing LoTR:O.  When I tried this game out I gave it a good 3 weeks before wanting to call up PlayNC and yell at them.

Guild Wars: L2's little/big brother.  Fun game to play, but playability quickly quickly diminishes.  Get to Searing, check.  Get to 20, check.  Get Ascended, check. Do quests to unlock all subjobs, check.  Now what?  New expansion.  Get Ascended, check.  All subjobs given for FREE?! Beautiful game and I still play it every once and a while, but most RPGs that I really enjoy have a ton of replayability.  Short of deleting my chars every week and starting all over, GW didn't do it for me.

Half Life 2: After reading this thread, I must be the only guy who's either a pansy or too honest to admit that Doom 3 scared the living shit out of me.  A friend told me HL2 was even more of a fear kind of game so I tried it out.  Beat it so horribly fast on the starting difficulty and the story was such that I didn't care to go back through on a harder one.  Also, while people want to say the story line is episodic and why thats ok theres cliffhangers - I have no problem with that.  I have a problem with shelling out cash for each episode which is so pathetically short that it barely seemed to constitute half a 'chapter' in the story.  On the other hand I can't wait for Team Fortress 2 to come out on the same engine.

Fear: Wasn't scary and it felt like a rip off combination of bad pop horror movies and old classic fps shoot 'em up games.

I'm sure there's more games but its a long list already.  Also I have oblivion as well as a ton of mods installed to alter different things.  Its a fun game to load and just wander about in, wait for night and sneak into a shop and kill the owner and fence the stuff.  But as far as going all the way with the story line and grinding in the game I just never felt inclined. 

To balance it out games that aren't bad at least right now.  Enemy Territory: Quake Wars (Beta 1 right now, but Beta 2 next week woo!) good deal of fun and super fast action, Lord of the Rings Online: Shadows of Angmar, just starting really, but fun so far - Diablo 2 loved it and finally put it to rest after however many years.

In any case I don't get to play the games that often, so I get quite picky/choosey on which ones get to take up my precious time.  :-D

Dimmukane:
The thing with games like Doom and F.E.A.R. is that since they're marketed as scary, they do everything possible to make it scary.  With me, I was expecting it to be scary and thus moved slowly looking in every nook and cranny twice, which ended up having me far less surprised than they probably intended.  Something about headcrabs jumping at my face I just found to be scarier.  My two cents on the whole scary in games bit.

Cenyu:
F.E.A.R. lacked the following two elements:

Variety (office, warehouse, office, vent, warehouse, warehouse, vent, office, office, office) - a real outdoor or urban episode instead of the indoor levels would have been much appreciated. Oh, and more kinds of enemies.

An exciting end fight - to be precise the end was totally anti-climactic. I hate games where I can't spend my dearly saved ammunition on the last boss in a gigantic battle.


The story itself was okay but I would have liked more proper cutscenes, maybe from a more omniscient perspective than the protagonist, in addition to the phone calls, flashbacks and dream sequences. Same problem like HL2 for me personally - it is not difficult to miss details of the story.

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