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This Ain't A Console War, It's a Genocide (Sales Figures! Ooooh!)
0bsessions:
You should try reading a thread before jumping into it, pretty much every one of your judgments on the Wii has been addressed and torn assunder already and I'll avoid going into detail on them, as I've already done so.
Suffice to say, sales don't generally equal quality, but it tends to lean that way on something this expensive. Sure, it's cheaper than the others, but $250 is still a decent chunk of change to most adults. Few people are going to drop that kind of money in those kind of numbers on something like that. Millions of people buy shitty albums and see shitty movies because they cost about ten bucks a pop. Ten million people are not going to go out and spend $250 plus tax on something that is reputably shit.
In terms of the minigame nature, that's been explained to death. No one expected the Wii to be a runaway success. It's actually been stated by multiple developers that it's the easiest to develop games for (With the PS3, allegedly, being a beast to develop for due to the complex and overly advanced tech). That said, it still takes time to develop quality titles. The installed userbase is already there, now that it's in place, developers are chomping at the bit to develop for it.
In terms of Resident Evil 4, you are quite obviously insane. You are the first and only person I've met who claims either of the prior versions is superior. If you can't keep the reticle straight, you're either really bad or you've got parkinson's or something. I've never, in eighteen years of gaming, encountered a more intuitive and well polished control scheme. Resident Evil 4 proved that the Wii control scheme can be used to accomplish great things and soon enough, it'll yeild results.
Ozymandias:
Man. I gave RE4 another go. I think I just don't want to play the game for the ten trillionth time. The controls are fine, though. Fast and accurate. I love being able to aim that fast. Shoot a fucker in the head, then while he's recovering, pop a couple in his ass. Delicious.
0bsessions:
Exactly. That game's overall appeal and whether one is sick of it is entirely subjective, but there really is no way to say those are bad or inefficient controls. They really took what was a phenomenal game and somehow made it better.
I myself never seem to tire of it. When I first got it for Gamecube, I played through it a full four or five times before I found myself able to part with it for a bit. Then I'd still pick it up and play little bits occasionally (Until my dog ate one of the discs). As soon as the Wii edition was announced, I pretty much stopped playing so it would seem at least a little fresh when I innevitably tried it out and I was not disappointed.
ScrambledGregs:
I don't know why everybody is so surprised and pissed off that the Wii ended up being aimed at casual gamers and bringing people who don't normally play games into the industry. I mean, even back when it was called the Revolution and they first showed off the controller, they were making it clear that they wanted your mom and dad to play videogames.
ScrambledGregs:
The big thing for me is the price. The jump from $200/$300 consoles to this generation's $400/$500/$600 consoles means I, and many other people, are less inclined to buy the consoles. Then we have the whole PS3/360 games being $60 instead of $50 or below, and you're spending even more money on videogames that for all intents and purposes aren't worth the money because they're pretty much last gen experiences with tarted up graphics and online play.
I'm not casting doubts on Sony or Microsoft's game plans because they're going with what has worked for them in the past. However there is a point where bigger and better does not actually equal bigger and better. It's hilarious to me that both companies think they, too, can bring casual gamers onto their side even though for Average Joe Human Being, a $250 console with $30-$50 games is always going to win out over a $500 console with $60 games.
The portable wars are a whole 'nother can of worms because while Sony seems to be realizing that they can't make the PSP a genuine portable Playstation because home console experiences don't translate well/don't belong on portable gaming systems, they're also going to release a redesigned PSP that has TV out. So, yeah...
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