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EDIT: Blizzard's Announcement...!!

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Spinless:
Pro-Toss. Seriously, don't underestimate how good at it he is. He can get himself off in under 30 seconds.

epifreak:
I take it "getting himself off" is one of the victory conditions for that scenario? (God, I'm such a nerd)

Narr:

--- Quote from: Orbert on 23 May 2007, 13:11 ---I took the rock-paper-scissors comment to mean that each race has a chance to win, and a chance to lose. I've heard many claims that "Zerg can always beat Protoss, Protoss can always beat Terran, and Terran can always beat Zerg" or something like that, which would be a true rock-paper-scissors relationship, but for every "guaranteed" strategy for some race to beat one of the others, someone always manages to beat it anyway. That's the beauty of the game. There are so many variations to playing each of the races that none is "guaranteed" to always win, because you don't know what the other guys are doing.

The Zergling Rush is definitely a tried-and-true "strategy" that seems to work most of the time, provided you can find the enemy before he has a chance to build anything, but I've read elsewhere that Blizzard has taken steps to "improve balance" in the new game. Given that the balance was just about perfect to begin with, some people have taken this to mean that things like the Zergling Rush will be a thing of the past.

--- End quote ---
No, it's Terran > Protoss due to EMP shockwave, Protoss > Zerg (unless zerg rush), and Zerg > All, because they were the most adaptable.

epifreak:

--- Quote from: Narr on 24 May 2007, 18:12 ---
--- Quote from: Orbert on 23 May 2007, 13:11 ---I took the rock-paper-scissors comment to mean that each race has a chance to win, and a chance to lose. I've heard many claims that "Zerg can always beat Protoss, Protoss can always beat Terran, and Terran can always beat Zerg" or something like that, which would be a true rock-paper-scissors relationship, but for every "guaranteed" strategy for some race to beat one of the others, someone always manages to beat it anyway. That's the beauty of the game. There are so many variations to playing each of the races that none is "guaranteed" to always win, because you don't know what the other guys are doing.

The Zergling Rush is definitely a tried-and-true "strategy" that seems to work most of the time, provided you can find the enemy before he has a chance to build anything, but I've read elsewhere that Blizzard has taken steps to "improve balance" in the new game. Given that the balance was just about perfect to begin with, some people have taken this to mean that things like the Zergling Rush will be a thing of the past.

--- End quote ---
No, it's Terran > Protoss due to EMP shockwave, Protoss > Zerg (unless zerg rush), and Zerg > All, because they were the most adaptable.

--- End quote ---

As for Terran vs. Protoss, I can't dispute the value of the EMP, but I don't think Terrans are always better than Toss. As for Protoss vs. Zerg, speed is an important factor. Barring zerg rush, if the zerg player can continue to pound the protoss player with units, keeping him in a constant state of repair/rebuild, the zergie may still have it. I also disagree with the zerg being more adaptable than the others. The zerg are completely under-equipped for air combat. Sure they've got mutated mutalisks, but by the time they get that, the protoss player can have carriers or corsairs, and the terran player can be fielding a few valkeries, mixed with wraiths and battlecruisers.

Oli:
If a protoss player sends a large attack of zealots against a zerg player early in the game (not as early as a zerg rush but before the play has any air units) the zerg are generally pounded. Zealots are excellent units.

Edit: Also one time my friend was playing on battlenet as terran against a protoss player. Motherfucker zealot rushed him, it was insane.

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