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EDIT: Blizzard's Announcement...!!

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--- Quote from: Ozymandias on 29 Aug 2007, 18:27 ---Actually, they're cutting way back on the emphasis on heroes and small group warfare in favor of the big epic battles again.

I love this idea. I hate being told what technology I can and can't have. This is basically like a big permanent tech tree that you manage outside of battles. Sounds good to me.

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seconded.

The only problem with the focus on the characters is that they kinda mucked up Raynor's voice/persona.

They might change it though, there's hope.  The seigetanks got a major overhaul.

MusicScribbles:
So did dragoons. There aren't any anymore, with an obligatory story reason for keeping them out this time. They have something akin to it now, but not the same. I think they're called immortals?

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Yep, and they have hard shields.

Which make ballistics look like snowballs.
But apparently, infantry just plow right through immortals?

Some people are saying that this suggests a more rock-paper-scissors feel to the game, but I don't think so.

3Z3VH:
I have to say, I am excited to see SC2 coming out, but I may not play much of it, with Supreme Commander: Forged Alliance coming out around the same time.

Just having the zoom feature in SupCom makes me wonder why RTSes never had it before.  I also like their Tech Level system where almost every unit has an improved version of it all the way to Tech 3, which allows you to choose the equivalent of a zerg rush technique, or work all the way up to the big bad Experimentals, no matter which race you chose.

The only thing that no RTS has ever delivered, that is the one thing I really dislike about RTSes, is that you know the game is over long before it ends.  I would like to see an RTS somehow allow for an "Amazing comeback" like in FPS matches.

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--- Quote from: 3Z3VH on 29 Aug 2007, 23:11 ---The only thing that no RTS has ever delivered, that is the one thing I really dislike about RTSes, is that you know the game is over long before it ends.  I would like to see an RTS somehow allow for an "Amazing comeback" like in FPS matches.

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I concur.

But the fact that most of the focus on developing the game is balance, it's easy to see that once that balance has been shifted one way or another, it's really hard to regain it.

Though, I must admit, the struggle is fun.

However, bigger maps, bigger matches, and through sheer luck of picking off stray enemies always helps in an unbalanced situation.

It might just be me, but I think WC3 was starting to solve this problem with the whole hero thing.  Spells, status effects, and the focus on micro-ing really brought in a certain amount of skill, unit, and spell economy that could really shift the battle one way or another.

But I'd really enjoy an unpredictable RTS. 
How do you think it'd operate?

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