Fun Stuff > CLIKC
EDIT: Blizzard's Announcement...!!
defaultstring:
Game play footage shows that the black hole sucks up air units.
I'm just worried how the Mothership, Thor, or whatever the zerg monster/giga/ultra unit is, are going to work with the whole "big armies fighting big armies" promise that Blizzard is trying to keep true to.
While interesting, and most awesome, I'm worried about balance.
3Z3VH:
And no matter how epic Blizzard thinks their StarCraft 2 Battles will be, SupCom has them dwarfed by a long shot... I mean you just can't imagine the carnage of 3 Fat-Boys rolling into your base with an escort of about 60 Tech3 Broadsword Gunships escorting them, just literally rolling over waves of your Tech1 and Tech2 defenders.
KvP:
I'll probably play it so long as there isn't an emphasis on "spellcaster" units, troops that have to be micromanaged (select, activate ability, choose ability target) in order to be effective. WC3's emphasis on heroes and targeted spells in regard to strategy made it damn near unplayable for me.
As for SupCom and Total Annihilation before it, they never grabbed me, for whatever reason. Not my kind of RTS.
Oli:
--- Quote from: defaultstring on 02 Sep 2007, 03:09 ---Game play footage shows that the black hole sucks up air units.
--- End quote ---
Even if you can black hole air units you might only be able to do a black hole once every 5 minutes (or whatever). I doubt they are going to make it the standard attack.
Edit: It might even end up like the nuke did in that you've got to wait for a while after deploying it. And think about it, how often did you actually get to use a nuke in a PvP match?
3Z3VH:
--- Quote from: Oli on 02 Sep 2007, 07:09 ---And think about it, how often did you actually get to use a nuke in a PvP match?
--- End quote ---
Something tells me these huge units are going to be just as rare as a Nuke. I am thinking the only reason Bliz put them in the game is to say "This game has gone on long enough, end it."
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