The only thing that no RTS has ever delivered, that is the one thing I really dislike about RTSes, is that you know the game is over long before it ends. I would like to see an RTS somehow allow for an "Amazing comeback" like in FPS matches.
I concur.
But the fact that most of the focus on developing the game is balance, it's easy to see that once that balance has been shifted one way or another, it's really hard to regain it.
Though, I must admit, the struggle is fun.
However, bigger maps, bigger matches, and through sheer luck of picking off stray enemies always helps in an unbalanced situation.
It might just be me, but I think WC3 was starting to solve this problem with the whole hero thing. Spells, status effects, and the focus on micro-ing really brought in a certain amount of skill, unit, and spell economy that could really shift the battle one way or another.
But I'd really enjoy an unpredictable RTS.
How do you think it'd operate?