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Zelda(s)

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*Sights*:
My introduction to Twilight Princess was the final battle with Ganondorf (which i might add is one of the best final battles i've ever seen). Probably not the best way to get to know the game, i know, but it was enough to make me consider getting a Wii.

Ocarina of Time was pretty good. But i liked Majora's Mask better. I don't think that 3 day system is a hindrance to the gameplay, in fact, i think it enhances it. It makes you focus instead of fucking around (which can be done just fine if you want to) And be that as it may, i think it has by far the most interesting storyline in all of the Zelda series. There's no Ganon, you're not in Hyrule, even Zelda's "role" is more a cameo than anything else. Just something completely new...i mean, straying from a storyline that has hooked pretty much every nintendo fan i can think of since the NES, and creating a different plot that actually matches the previous one in terms of depth is something few games have achieved. Majora's Mask is a good example.

Storm Rider:
The final battle in Twilight Princess is pretty amazing.

0bsessions:
Thirded. I don't think I've ever played another game with a more epic final boss battle while being fun to do. Wind Waker's final boss battle is aesthetically incredibly, but the entire mirror shield/light arrows dynamic is needlessly frustrating. I end up going back at least every month to play that boss battle (When I bought my HD projector, it was one of the first things I fired up, right after Star Wars).

Blue Kitty:
my favorite moment of the whole series was the end of the battle with Ganon in Wind Waker, with him turning to stone and then all of the water come crashing down on Hyrule.  I wanted the finale of the battle against Ganon in Twlight Princess to be that epic, but he just stood there, dead, and I just sort of freaked out wondering why he did not explode or anything.

my lfavorite list would probably go Twlight Princess, Wind Waker, Ocarina, Majora's Mask, and then Link to the Past

Scytale:

--- Quote from: Storm Rider on 12 Jun 2007, 18:37 ---Star Fox 64 was a space shooter, though, so a lock-on system was obvious. Perhaps I should have clarified that action games hadn't conceived of a lock-on system before Ocarina.


--- End quote ---

Are you talking about on the 64 or games in general Cause I remember Fade to Black  had a rather good lock on targeting system (was a very underrated game imo).

The only Zelda game I've played was Ocarina of Time, I enjoyed it but not really enough to go and play any of the other Zelda games.

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