Fun Stuff > CLIKC
Fallout 3
Spluff:
Gifted was very handy, but Skilled was a pretty bad trait- the loss of perks didn't make up for the extra skills, especially considering you only need a little bit of skill to get through the game, anyway.
Anyway, bloody mess took the fun out of the game. There was something rewarding about hitting somebody in the eye and blowing them wide open (well, at least until later in the game when you pretty much always did that). If it happens right through the game it's nothing special.
Dimmukane:
Bloody Mess only de-limbs people. I'm talking no parts left, only fluid.
ackblom12:
Man, Skilled was fantastic. In the end though you only lose 1 perk. Well worth it. Gifted was better mind you... by a lot, but combined they became a God in a box.
Chesire Cat:
Never really played Fallout in the past, I gave Fallout 2 a go a few days ago, and well, after creating a character then not saving and getting whooped by the dingus at the end of the first dungeon I can help but think, this game isnt all that good. I mean maybe its super duper charming once I sink my dick into it, but right off the bat its nothing special, and very unintuitive. Now I've been playing games for a long time to know how to forgive some of these faults, but ummm, well theres just too much new good stuff to play that Im going to pass.
That being said, Steam Punk and Cyber Punk and Punk Rawk are all awesome, and Im stoked on the new title, even if I wont get all the in jokes.
Surgoshan:
--- Quote from: Chesire Cat on 30 Jul 2008, 19:11 ---Never really played Fallout in the past, I gave Fallout 2 a go a few days ago, and well, after creating a character then not saving and getting whooped by the dingus at the end of the first dungeon I can help but think, this game isnt all that good.
--- End quote ---
I played through Fallout, then started Fallout 2 and got whomped. I really understand the charm in the series, but I'm iffy on F2. At the beginning, you have to focus on melee weapons because that's all you get, but you only have so many levels and the powerful weapons are the guns, and Fallout has a system that really rewards specialization and punishes generalization.
That is to say, the game forces you to choose melee weapons early and thereby punishes the use of the more powerful weapons in the endgame.
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