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Fallout 3

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Storm Rider:
Uh, I don't know what the fuck game that's from, but it's sure as hell not Fallout 3. This is Fallout 3:





Spluff:
That's concept art (good too, craig mullins is awesome) . The above was a screenshot from an interview.

Storm Rider:
Well, according to Bethesda the trailer they released was in-engine, which looked a lot like those shots so I assumed they were screens. Point being, it's going to look better than whatever the fuck that is.

I could buy that shot maybe coming from the Van Buren version of Fallout 3, but not Bethesda. How could something they've been developing for almost 4 years now end up looking worse than Oblivion, the game they released almost 2 years ago?

Spluff:
I'm pretty sure that's a zoom in the and the original take was low quality (the pixellation etc.). But my main point with that screenshot was how ridiculous the super mutant looked - he looks like a green duke nukem with ridiculous armor. And a helmet.

KvP:
The Oblivion engine wasn't terribly stellar to begin with, really. It had a lot of the same niggling little problems that UE3 had, mainly that the environments were more or less static and everything had a hewn-whole-from-plastic feel to it. They've talked up geometry erosion, but they talked that up with Oblivion during development as well (people still ridicule Bethesda for their claims to "real-time soil erosion") and we're left skeptical.

But yeah, from what's out there to read, most people who saw the extended demo footage commented on the almost steampunk-ish visual design philosophy (especially where the vaults were concerned) and the armor actually looking like medieval armor left over from a slightly less ornate Oblivion. The BoS armor is basically full plate mail.

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