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Fallout 3

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Stryc9Fuego:
That screenie looks like some sort of Techno-Hulk.
Hulk 2099.

KvP:

--- Quote from: Anyways on 22 Jan 2008, 15:28 ---
--- Quote from: Kid van Pervert on 12 Jan 2008, 00:03 ---But yeah, from what's out there to read, most people who saw the extended demo footage commented on the almost steampunk-ish visual design philosophy (especially where the vaults were concerned) and the armor actually looking like medieval armor left over from a slightly less ornate Oblivion. The BoS armor is basically full plate mail.

--- End quote ---
Well, it always has been hasn't it?
--- End quote ---
Err, no? Fallout's visual aesthetic (created by the great Leonard Boyarski, who's probably hammering away at Starcraft 2 right now) was  retrofuture sci-fi. Lost in Space robots, Buck Rogers rayguns, "aerodynamic" designs ala cadillacs, vacuum tube computers. Circuit boards were bleeding-edge tech at the time of the war. From the sound of it, Fallout 3 seems to be more messes of gears and Goldberg contraptions, which is more steampunk than anything. To be fair to Bethesda, they have nobody nearly as creative as Boyarski working for them, so some regress is to be expected. Still, as different as the gameplay is going to be, it'd be nice if they tried to work in some of the visual themes from the first game, because they were outstanding.

That's not even getting into the Super Mutants. I'm not inclined to say "space orcs" (well, okay, maybe I am), but it's pretty shitty that they didn't at least try and go for the neanderthal Incredible Hulk design of the original.


--- Quote from: Anyways on 22 Jan 2008, 15:28 ---At least as far back as Fallout Tactics:BoS, and that still used the original engine.
--- End quote ---
Tactics most definitely did not use the original Fallout engine. It was isometric, but it was had much higher system reqs, with better effects, bigger areas were bigger and multiple levels (climbing ladders and staircases didn't load new areas).

And Tactics, despite having a few BIS people working on it, wasn't very much of a Fallout game. It was a perfectly okay tactical combat game, but the visual design was all wrong (although the robot design could've made it into the original games) and more importantly it was completely lacking in humor, which the original games had in spades, to their credit. The few design details from the aborted second Tactics game, however, sounded pretty good. They learned from their mistakes.

Really, one of the things the first game had over the second is uniformity of visual design. It was 100% consistent in its retro-futureosity, whereas when the Big Three left to found Troika during Fallout 2's development, the game was left in the hands of the rest of BIS, who made a pretty great game, but not the constant eye-candy of the first in the series.

Spluff:
I think when he said that, he was referring to the Power Armor as being essentially full plate, which it kinda was. The suits looked the same as full plate in BG2 did.

The super mutants just annoy me. There were SEVERAL close ups of super mutant faces during dialogue, and yet they just chose to ignore that and go there own bland and cliche way.

Alex C:
Kid van Pervert's assessment of Fallout Tactics is spot on. It's a widely villified game that doesn't really deserve a lot of the harsh criticism that has been laid at its door once judged on its own merits. It's basically the Fallout setting meets Jagged Alliance but lacks the charm and humor of either franchise, which is a shame, but not really the mortal sin a lot of people make it out to be either.

KvP:

--- Quote from: Spluff on 22 Jan 2008, 21:03 ---I think when he said that, he was referring to the Power Armor as being essentially full plate, which it kinda was. The suits looked the same as full plate in BG2 did.

--- End quote ---
The Mk II model, maybe, but the original power armor looked to add a foot or two to your character's height. It was powered armor made out of some kind of hardened ceramic, not plate mail with wires underneath.

I remember the learning curve in Tactics getting a little ridiculous at times. Like when you find super mutants for the first time (Bethesda looks to have borrowed the "tumor giant" mutants of Tactics, among other things) and find yourself with small weapons against a large amount of enemies who are incredibly accurate with big weapons and have pretty nasty damage resistance to boot. I had to restart a game with a character who could use thrown weapons, since grenades are the only surefire weapons against the brutes when you first run into them.

When you get down to it, Tactics was a Fallout game that deep, deep down inside, was really a Road Warrior game.

I also found it funny how they allowed you to gain deathclaws onto your team right as they become practically obsolete. Speaking of bad visual design, how about those Tactics deathclaws?

Here's the original:

Which is a pretty straightforward homage to the Tarrasque illustration from the 2nd edition D&D Monstrous Manual, an image of which I can't find at the moment.

Here's the only pic of the Tactics deathclaw I could find:

It's not as cool, as you can see, and far less nerdy.

Deathclaws in Fallout 3 will probably resemble the Trolls from Oblivion.

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