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Fallout 3

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MusicScribbles:
That new bit on the Fallout 3 website about the Brotherhood of Steel is pretty good. It gives me some faith in Bethsoft. I hated Oblivion, so I really hope they don't fuck this up.

Narr:
I didn't realize this many people hated Bethesda so much.  I rather enjoyed all their games I've played.  Morrowind's combat was kind of clunky, but they fixed that up with Oblivion and it's a rather solid game to me.  They won't have to make their own stat system this time around, so that shouldn't be a problem.  (Although I always found the Fallout stats to be rather unintuitive.)

I am still looking forward to this game.

KvP:
Most people don't seem to trust Bethesda with the Fallout franchise, and they're well justified in being skeptical. The Fallouts were on the complete end of the RPG spectrum from the Elder Scrolls in a lot of fundamental ways.
     Fallout places a lot of emphasis on dialogue and provides some dialogues only if certain ability requirements are met, while Morrowind and Oblivion have influence minigames and bribes in place of dialogue outside of rumors and quest-critical lines.
     Fallout had permanent consequences for actions. Kill a child NPC, and your reputation will follow you throughout the game no matter what you do. Kill somebody in Morrowind or Oblivion, and you're slapped with a heavy fine, payment of which will cause the world to forget your actions.
     Fallout had set character limits. You get an unchangeable set of primary stats and three tag skills, and you'll likely never reach proficiency in most all untagged skills. In Oblivion, character class is essentially meaningless, as any character is free to become proficient in anything and everything, and towards the later parts of the game most characters are more alike than different as stats change with each level.
     Fallout was more non-linear than Morrowind or Oblivion. While those games offered a staggering number of quests, they were all linear quests, with a single conclusion. Fallout had fewer sidequests, but the main quests and some of the sidequests had multiple paths to completion. You could either kill Killian Darkwater and allow Gizmo free reign over Junktown, or expose Gizmo as a murderous conspirator. You could help the Regulators maintain their grip on the Boneyard or you could retake it by helping the Blades. You could even join the villain's cause, although it would end the game. The tangible benefits of certain choices were better represented in the second game.

--- Quote from: MusicScribbles on 23 Jan 2008, 22:00 ---That new bit on the Fallout 3 website about the Brotherhood of Steel is pretty good. It gives me some faith in Bethsoft. I hated Oblivion, so I really hope they don't fuck this up.

--- End quote ---
It looked alright. I don't want to say it's "not Fallout-y enough", but I do hope when all is said and done things aren't all roses. The Fallout tone is such that heroic men and their efforts, rare as they are, aren't usually rewarded in the end. Case in point would be the Vault Dweller. I'm actually expecting that Bethesda will pay direct homage to Fallout 1 and make the ending to Fallout 3 a pyrrhic victory of some sort. They're smart enough to do that, at least. I'm apprehensive of the idea that Bethsoft might oversimplify things. The BoS in the first Fallout was hardly a benevolent organization, and they were barely in 2.

Part of that tone was the foreboding and dread that came from the idea that things were rapidly decaying in the Fallout universe. All the technology still functioning was very old, and the means to maintain the tech was incredibly difficult to come by. Even the self-sustained Vault was crippled by a single computer chip frying. The Brotherhood of Steel was actually sort of a tragic figure, so to speak, in that it seemed like a band-aid on a bullet wound. Not even they could halt the decline of humanity, even if they wanted to. It sort of fed into the Master's plan to "save humanity" by mutating it, though in true Fallout style, even that plan was futile from the beginning.

Of course, that all went out the window with Fallout 2 and the GECKs, which single-handedly solved all those problems.

Spluff:
I've got to agree, the write up didn't exactly fill me with hope. As well as the whole 'brotherhood of steel is a righteous force' thing (Err, they tried to send me to my death in the glow - doesn't seem too righteous to me), the depiction of super mutants as some kind of mindless evil was irritating too. It looks like they've tried to turn them into some kind of cardboard cutout bad guy (daedra?).

redd1:
alot of great information about a wonderful series....though i to am very aprehensive about the third one im probably gonna give it a try to see how good/bad it is.....just hope they dont implement the morrowind style ability leveling

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