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Fallout 3

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azgarth:
i've played invisible war before deus ex, and im happy about it, with invisible war, i played a nice, bit too arcade-ish game, that i could enjoy from time to time, with deus ex, i played a magnificent game, i would keep comparing the two would it have gone the other way around, now i can enjoy both, same with the thief series.
i'm a huge fan of the elder scrolls series, but with oblivion, they made a big mistake, they wanted to make the market happy, i preferred the style of any of its predecessors, and that's what did them in, for me at least, it was too generic, no real flavour, generic npc,s and they made mannirmaco an altmer? he's supposed to be a lich demigod! and of course the leveled combat, i mean, come on.

these notes make me wish back for the black isle days, baldurs gate, planescape torment, you name it, sure, they had their flaws, but they had a good story, good style.

Johnny C:
So long as I have fun playing it I'm happy.

McTaggart:
No flavour text? No turn-based, hex-based combat?

It had better have Troika-esque critical-success/fail animations. And it had better have a way to finish the game without killing anything. I'm expecting serious dissapointment, so maybe I'll be pleasantly surprised.

ackblom12:
Part of my main concern really is that they keep talking about all the choices you have, but they don't seem to find it important to show this off at all in any of the presentations they've had. After the whole fiasco about all the promises and features Oblivion was supposed to have I'm expecting it to miss a lot of what I want from a new Fallout core series game.

It just seems silly they would have bought Fallout instead of making their own post apocalyptic IP. It's certainly not like they wouldn't have gotten a hype machine surrounding it since they are still Bethesda.

Johnny C:
Going with Fallout makes sense because it's a ready-made intricate world with plenty of backstory. It means all they have to focus on is creating a compelling game.

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