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Fallout 3

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Storm Rider:
What I take issue with is that people blame Bethesda for the fact that they aren't getting a 'true' Fallout 3 when they should be blaming Interplay. Basically, aside from their RPG wing, every publishing decision they made was shit. Not just mediocre, but fully shit. (Well, except for Descent if you're into that type of thing.) On top of that, their management had no fucking idea how to run a goddamn business or treat their employees properly. Interplay were the people who put the knife in the old Fallout style, not Bethesda. Nobody was going to make a Fallout game in the style of 1 and 2 when Interplay's festering corpse finally decided to sell the rights off because as we said before, the technology had moved beyond it. The only platform where I think that genre even has a possibility of coming back is the DS, and you know people would have bitched if they had put it there even if the gameplay was fundamentally similar.

KvP:
Certainly Herve Caen is responsible for the dissolution of Black Isle (along with Westwood and several other studios) but they are a non-entity now, for all intents and purposes. Bethesda is fully in control. What they do with the property is fully their responsibility.

Btw, new version of The Fallout 2 Restoration Project is out, adds some new fixes.

KvP:
Executive Producer Todd Howard's given some updates.

 - Apparently the game is finished, as far as "expanding the borders of the game" go. It still needs to be filled in and polished. They're saying Fall '08 is a "definite".

 - The game is twice as long as they had originally planned. As big as Oblivion, 20 hour main plotline, 100 hours or so all told.

 - 1 NPC companion at any one time, not including Dogmeat.

...
Damn, what a waste of a 1,001th post.

MusicScribbles:
He actually never said that it was as big as Oblivion, he said in the recent OXM podcast that it isn't as big as Oblivion. He said the game is definitely much larger than they originally planned, but it really isn't close to the immense world of Oblivion.
The game is larger because of the over 200 endings that they currently are working with in the game. That is something he did say.

Spluff:
200 endings? Now that's probably the best thing I've hear so far.

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