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Fallout 3
KvP:
--- Quote from: Dimmukane on 20 Apr 2009, 07:32 ---Hey, man, Obsidian's working on it, so that at least means your friend still has work, right?
--- End quote ---
Yeah, Obsidz officially signed the contract last week. My friend told me they were making "something for the superfans", but I had assumed he meant Baldur's Gate 3 or, less likely, KOTOR 3. I did not consider another Fallout game.
And this means a lot to me, considering how crushed I was when Van Buren came through and I read the design docs. I have 2 niggling fears - 1, Bethesda won't be lax enough with its property and they'll have effective control over the game. 2, Obsidz won't have enough time to make the game they're capable of. Apparently it's supposed to come out next year.
Fuck, it's been a very weird 12 hours. First my best friend turns out to be a quasi-con artist, and now a dead dream is revived. I feel like a cosmic entity is playing pranks on me.
You guys have no idea how nuts the Obsidz forum is right now. I wonder in which domain they'll put the official forums - Obsidz or Bethsoft. Either way, there's going to be crossover and a lot of hilarious clashing between Fallout old-tymers and neophytes.
KvP:
http://msnuktech.spaces.live.com/blog/cns&...!7385.entry
--- Quote ---New Fallout game announced, set in Vegas
Posted by: Nik Taylor
When we get told a story that’s under embargo, we tend to play by the rules.
Actually we don’t ‘tend to’ play by the rules, we make damn sure we don’t let on until the embargo has passed. Fair play and all that. However, it seems not everyone is as even-handed as us folks at T&G.
This afternoon, Bethesda announced to a roomful of journalists that it is working on a new Fallout game, set in Las Vegas. The revelation was to stay under wraps until tomorrow, but in the end it took less than three minutes for the news to appear on the web. While its impossible to rule out psychic bloggers being behind the leak, my own suspicions are on that shady-looking journo who was hiding behind his laptop at the back of the room.
Anyway, the story’s out in the open now, so we can give you all the details without fear of a thunderbolt from the heavens. Such details are pretty sparse at the moment, but here’s what there is so far.
Fallout: New Vegas will come out some time next year. It’s not a sequel to Fallout 3, in terms of storyline, but will take place within the Fallout game universe.
It’s going to be developed not by Bethesda (who developed Fallout 3) but by Obsidian (who developed Star Wars Knights of the Old Republic II, among other things). Several of the team at Obsidian worked on the original Fallout games. New Vegas, however, will be an RPG in the same vein as Fallout 3.
It’s going to come out on Xbox 360, PS3 and PC… and that’s about all we know. We were promised a full reveal later this year, quite possibly at E3.
And as for that embargo, yes, there were other things covered by it and, no, we can’t talk about those ones yet. But keep an eye on this blog this time tomorrow for more.
--- End quote ---
Dimmukane:
--- Quote from: KvP on 20 Apr 2009, 08:04 ---I have 2 niggling fears - 1, Bethesda won't be lax enough with its property and they'll have effective control over the game. 2, Obsidz won't have enough time to make the game they're capable of. Apparently it's supposed to come out next year.
--- End quote ---
If they're using the same engine, they're probably not gonna have to worry about nearly as much QA and can just focus on the content.
ackblom12:
Oh, oh fuck yeah. oh fuck yes.
If using the same engine, then I think we can expect a Fallout with, at the very least, writing quality much closer to the level of the first 2 games and actual voice actors. I've got a pretty good amount of faith in Obisidian for this as long as Bethesda doesn't try to smother it out of them.
KvP:
Pete Hines speaks.
--- Quote ---Shack: What has Bethesda's attitude been in terms of allowing Obsidian freedom to create their own Fallout game?
Pete Hines: I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?"
Shack: So you asked them for a pitch, as opposed to pitching them a project.
Pete Hines: Correct, correct. And honestly, generally speaking, that's how it works best, which is: you've gotta have people who are really vested in the idea that it's their creation. "This is what makes us excited. If we could do this, this is what we would want to do."
You may help them mold or frame that, but if that's what they're excited about, then that's what you should do. As opposed to, I come up with something that would be cool, and you go to them and they go, "Oh, okay. Well, sure." You're just not necessarily going to get the same passion or excitement from the team. And those are the guys who need to be the most excited about it, because that's what they're going to go into the office and be creative on and make for the foreseeable future.
But it was good. I think we were all on the same page in terms of the kinds of things that we wanted to do, and what it could be. And yeah, so now I want to play it.
--- End quote ---
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