Fun Stuff > CLIKC

Fallout 3

<< < (160/179) > >>

KvP:

--- Quote from: Johnny C on 20 Apr 2009, 16:18 ---in the year 2009, i definitely want a game to penalize me on a regular basis

--- End quote ---
See I don't get this straw man, it's come up a number of times when I've discussed this with people. People have this idea of a false dichotomy between retarded easy (games with easily found "win buttons" like Fallout 3's VATS and Soul Caliber IV's throws) and retarded hard (Syobon Action, the bosses in Ninja Gaiden Black). There are many mushy middles that are preferable to the both of them. You can have games that are frustrating and difficult but surmountable given practice and timing (old platformers come to mind, Mega Man, etc) or games that are difficult but reward creative thinking / playing (Half-Life does this very well, and tactical combat games practically require forethought when fighting, fucking Braid) Overcoming challenges is ultimately more rewarding. Somehow gamers (most of whom don't seem to have had much experience prior to Halo, for some reason) got it into their heads that not being able to Rambo all the way through an FPS with no hiccups in one sitting indicates a "penalizing" design philosophy. It doesn't. A penalizing design philosophy makes winning practically impossible outside of very specific and arbitrary circumstances. Some JRPGs reportedly have this problem, although I've never played any.

It would be difficult, I think, to alter VATS and in doing so really harm the gameplay of Fallout 3 irrevocably. In Lucasarts' Indiana Jones and the Fate of Atlantis there were fistfights in which you could use a "sucker punch" that would effectively bypass combat. VATS is like that. It increases damage (and accuracy, in most cases) and makes the player impervious to harm during its duration, even from explosives. In a puzzle game like Indy it's useful and even necessary. In a dungeon hack game like F3 it's hilariously overpowered.

Which isn't to say that every game ought to be hard. A lot of times my first throughs of games are on easy, so that I can absorb narrative in the least amount of time possible. But unless your game is a kids game you gotta challenge the people, somehow.

Scandanavian War Machine:
i'm pretty sure you can still get hurt in VATS.

damage might be reduced or something but you're not invincible.

Scandanavian War Machine:
not like it matters since you can just pause the game at any time and inject yourself with as many Stimpaks as possible.

Johnny C:
It's not a straw man, you literally just wrote "I agree with this" in reference to someone bemoaning the lack of penalties for playing the game a certain way.

I didn't have any of the problems you're describing with VATS and while I used it a lot it didn't actually guarantee wins at any point and I still died on a regular enough basis?

Scandanavian War Machine:
next one needs more Super Mutant Behemoths.

those guys were fuckin sweet.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version