Fun Stuff > CLIKC
Mass Effect Plot Discussion (There Will Be Spoilers)
jeph:
Hey Statik! Quit bein' a tool.
ackblom12:
I love my PC, and I've loved my PCs for close to 20 years now, but anyone who thinks that the non indy PC development scene isn't dying a slow painful death is lying to themselves.
Back to Mass Effect
I think I'm accepting, during my 4th playthrough, that my love for this game might be hitting "unhealthy" status.
KvP:
My hope is that sometime in a future unlike the present the market will expand to such an extent that boutique developers will be able to do reasonable business, or at the very least will begin to imitate the movie business, where independent and DIY efforts can work alongside (or be co-opted by, depending on how you look at it) the big guns. But as it is now, it looks like PC gaming is folding into console gaming, and that only encourages consolidation. At this point it seems like you can only be an indie console developer if you make platformers or casual games.
jeph:
I think I might start another playthrough tonight, without using the Specter guns.
(I think I have a Problem)
Storm Rider:
--- Quote from: Kid van Pervert on 17 Jan 2008, 17:39 ---My hope is that sometime in a future unlike the present the market will expand to such an extent that boutique developers will be able to do reasonable business, or at the very least will begin to imitate the movie business, where independent and DIY efforts can work alongside (or be co-opted by, depending on how you look at it) the big guns. But as it is now, it looks like PC gaming is folding into console gaming, and that only encourages consolidation. At this point it seems like you can only be an indie console developer if you make platformers or casual games.
--- End quote ---
Again, I think that the Xbox Live and Playstation Network games are the recourse for independent shops at this point. They're much less expensive to develop, can get you a solid amount of money right off the bat because there's no retail overhead, and if you make enough money off that you maybe can afford to expand your dev team or parlay that into a deal with a major publisher. Of course, if you end up establishing a good relationship with a publisher as a result of that, they'll probably end up buying your studio. The thing is, more and more publishers seem to be giving their development teams more free reign, because more often than not if the publisher ends up interfering with the game too much they just end up breaking it. So, in the interest of playing devil's advocate, I don't think that the consolidation the market is seeing right now is necessarily a bad thing, at least on the whole. I think the desire to see the 'indie development scene' stay strong is largely a romantic thing, and that while it's always nice to see that group stay healthy, it's not vital to the success or failure of the medium.
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