This is one of the best and most addictive games I have ever played. Jeph, others, you need to get this. I can't express how good it gets once you get some of the better cards and can really start to fashion your deck into a potent weapon. I'm about 10 hours into the single player, at the part where the princess gets kidnapped, and have received some powerful wind/sand cards like Sphinx, Lord of Bane, and Leveller, and I'm playing a deck heavy on growing creatures (e.g. dragon eggs, those wind creatures that turn into the bird things that grow more powerful with more wind creatures).
Storm, others, let's play online, my name is imperialstout. If anyone has any questions getting started just pm me.
That would certainly explain it.
Damn it, Powder Eaters are fucking adorable.
I have a complicated relationship with powder eaters. On the one hand, they are not only really cute but really effective in concept since you can exchange them the next time around after you've replicated them using revelation. On the other hand, I've fielded them in 10 different games, and 9 times out of 10 they were zapped or magic bolted within 2 rounds of being played. Hilarious.
I finally got out of the Colosseum, only to find that the enemy Cepter in the next mission has magic fucking dice that mean they never land on the squares you've been building levels on, ever.
The IGN review, which was so shitty I refuse to link it on principle, made a completely false accusation about the AI opponents playing with loaded dice. 10 hours in I'm convinced this isn't true, and from a look at the forums I'm not the only one. For every time that I've rolled to "1s" and landed on two consecutive 2100 tolls with no creature cards in my hand, I've had an AI land on my level 5 volcanic dragon, hit a fort and turn around and land on the dragon again, then get backwards cast on him by my ally to land on the dragon a third time in three consecutive rounds for a total toll of about 5000 MP for me.
This is an issue that often comes up in dice rolling video games, and it's a fair concern just for all the video games that make up for crap AI with obvious and somewhat excessive cheating (any of you ever play Might & Magic Heroes V on heroic??) Oddly, a system where you occasionally get completely and unfairly screwed (by say not drawing a creature card for the first 4 rounds in a deck with 60% creature cards, or having your opponents land on their land among 6 of yours for three times) is quite possibly working correctly, because in a truly random system, you're occasionally going to get horribly unlucky. In other words, a system where you're never screwed is a system that's not random.