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D&D Campaign setting help

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ackblom12:
I'm currently working on getting a D&D campaign setting ready for mid to late Febuary and I'm needing some advice or at least some help being pointed in the right direction to a existing manual or the like that could help me out.

The world is going to be fairly Arcanum like. Steampunk with magic still playing a large role in the world. The difference is that Technology has not advanced to quite the same level and Magic and Technology won't interfere with each other. Guns for example will be around, but will not be to the same level that they are in Arcanum. Probably more along the lines of the arquebus and other muzzle loaders.

At some point in the history of this world something involving magic occurred and permanently scarred the world and the populations view of magic. What this was has not yet been decided upon, but I have a couple of ideas. This caused a period of time where magic was banned entirely and a purging of magic users began, basically an Inquisition for actual magic users. Once it had calmed down, the Kingdom thought things through and decided that rather than ban magic, it would be heavily regulated instead.

Magic users require a license to use their craft (to be legal at least) and destructive magics are banned entirely, with the exception of possibly a small number of Battle Mages and royal bodyguards. There are still Enchanters who make more mundane magic items, and if licensed to do so enchant weapons and armor for those who are licensed to purchase it. If people find magical items in their explorations, they are grandfathered in and use them as normal, but may only legally sell them to a Kingdom vendor so that the items may be properly recorded, researched and circulated.

Science of course started getting much bigger during the purging and was pioneered by civilians who were eager for something to fill the void that magic had left. Once magic was back, Science continued to grow due to the heavy regulations and is well on it's way to replacing magic in many ways, but as it is magic is still highly sought after and still excels in many areas. It is magic after all.

Now, part of the problem I'm having is that I need to find some material, preferably d20 though not absolutely necesarry, that could help me integrate the steampunk elements into the game with a decent balance with the magical elements. If need be, I'll make it more Steamy and less magical if I can't find a decent campaign setting that doesn't balance them.

I still want it to be a Fantasy game in a more medieval setting, but with a lot more magic than the usual steampunk setting allows for. Problem is I have no clue how I would be able to balance the two. Any suggestions at all would be greatly appreciated, and I'll also try to get more of a description of the game world and celan up the current description if anyone is interested.

Always a good idea to have someone to bounce ideas around with.

Boro_Bandito:
Dude, make it like a team of sort of Police force type guys hunting down a rogue destructive magic user/ possibly necromantic type person, whose been sucking souls from people and setting fires or something.

ackblom12:
At some point I have to. There's just too many fun things we can do with most of the rogue wizards being fairly powerful. A shadow guild of some sort for rogue wizards is also a must have cliche.

It's just the whole problem of integrating the steampunkyness into the gameplay mechanics, and it's bothering me.

Boro_Bandito:
Well, for one thing your characters, being part of the establishment of science over magic, would be a large part of it.

ackblom12:
Well, I'm not necessarily sure I'd say they're part of the science establishment, so much as science has just been proven to be more accessible to the general public, and in general is becoming easier and easier to produce and use.

Magic is still pretty widely used amongst those that are able to get hold of it. Not that you're average civvie cares too much about it anymore.

Oh yeah, and there is a department of Kingdom Security. There has been no comment on whether or not they have been using illegal scrying on the citizens.

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