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D&D Campaign setting help

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KvP:
It's broken if you don't remember that spellcasters still need 8 straight hours of rest to replenish spells.

Alex C:
Depends slightly on how you interpret it, although I believe requiring the 8 hours is the official Wizard's stance. I myself let people get it done in 3 hours (2 to rest, 1 to study) since it says you gain the benefits of 8 hours rest, but even then it's still not really broken because it's important to remember that it's a daily spell limit, not a "per rest period" limit. On top of that there's still the rule that says that even if you're transitioning from one day to the next, any spells cast within the last 8 hours still impacts your new daily preparation limit. So you can't just unload all your spells 23 hours and 59 minutes into your day and immediately take a 3 hour break and be ready to take on the world even by my generous interpretation. It reduces downtime a bit occasionally but by and large there's really no way by the RAW for the thing to really end up impacting the total amount of firepower available by any interpretation.

God, I am such a nerd.

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