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D&D 4th Edition

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bryanthelion:
I'm playing as a pc in another game. I really want to play a weird race/class. Maybe a wizard? Using mostly ice spells? I'm not sure, there isnt enough variety at the moment to do a strange race and class mixture.

Surgoshan:
I made a dwarven wizard to see what it would look like.  He works surprisingly well.  I think the designers achieved their goals; certain each race will have a better fit for one or more classes (Halfling == rogue), but you won't actually be penalized for choosing an off-optimized race/class.  In fact, now that they're putting in bonuses for well-rounded characters, an off-key class may actually have benefits not expected of a munchkin choice.

Alex C:
Yeah, even a dragonborn wizard doesn't look so bad when you realize you could use that strength bonus to be rocking hide armor, a heavy shield and an extra AoE encounter power that only takes a minor action by level 6 while still starting out with a respectable if not spectacular 16 intelligence. Dwarves are probably the worst wizards overall, but hey, when's the last time you heard someone complain about a constitution bonus? It's hard to feel too bad for dwarves when you realize how many fraggin' healing surges they can get (thanks to Dwarven Durability) even as a wizard, plus they make such good paladins and fighters you have to expect them to suffer somewhere.

Surgoshan:
I made a dwarven wizard with 18 intelligence, 10 dexterity, and 12 everywhere else.  He'll have plenty of opportunities to bump stats, and at level 11 he'll become eligible for all sorts of crazy feats.

frunK:
my buddy pirated the books, we're torn. one hand the monster manual was awesome but on the other hand everything is so OVER 9000 MUNCHKIN LAZOR!!!!!!!!!1!111
but then again it's no suprise, we're sticking to 3.5 and just making our own stuff.

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