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D&D 4th Edition

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Narr:

--- Quote from: Catfish_Man on 08 Feb 2008, 22:22 ---Your friends don't know how to play fighters. Apparently, neither do you.

--- End quote ---
Tell me something I don't know about fighters, then.

Grapple checks?  Knockdowns?  Bull rushes?  Whirlwind attacks?  Arrows?

Fighters hit things until they die.  End of story.  No tricks.  The only tricks they have is in their equipment and their potions.  It is impossible to play a fighter and beat any caster that's worth a lick of salt.  Planning on trying to cripple me in melee somehow?  Good luck actually hitting through  my thousands of mirror images, buffed armor class, and damage reduction.  Going to try and dispel my stuff through the use of an item?  That's too bad; I've got a spell mantle or two up that'll absorb it.  Actually, fuck all that.  I'll just Dire Charm you right away to make you MY meatshield.

Don't tell me I don't know how to play a fighter.  That's pretty insulting.

The way Pen and Paper is designed, you're pretty much only supposed to have one significant encounter a day.  Fighters are nice buff targets for a party or good to take a few levels in if you want some quick fighter-oriented feats, but that's the end of their purpose.  They're good for campaigns where you slog through lots of meat, as well, because they have longer battle endurance than casters.  I'd still just rather have a cleric or druid tanking, however.

Alex C:
I just dislike your core conceit that people want to play fighters because they don't want to think. I mean, the game's called the grandpappy of hack 'n' slash RPGs, the genre is often called swords and sorcery and warriors are at least as iconic as wizards. It's perfectly understandable that there's some people out there want to do some cool shit that isn't overtly magical in theme, and there is no reason whatsoever they couldn't make playing a dedicated melee character a more involved process, and I know from experience that you can tone down magic a fair bit and still strike a great balance between mages being indispensable despite close combat specialists doing a lot of the heavy lifting in the fighting department (thanks Conan OGL RPG!).

ackblom12:

--- Quote from: Narr on 09 Feb 2008, 15:48 ---
Don't tell me I don't know how to play a fighter.  That's pretty insulting.



--- End quote ---

You might take you're own advice and not be insulting towards those who enjoy playing a melee oriented class.

Narr:
All I'm saying is that the people screaming buff fighters are the same types of people screaming to buff warriors in World of Warcraft.  Sorry I don't find any ingenuity in it.  I'm not going to say they aren't necessary in many cases, but I really wish Wizards of the Coast wouldn't try to shake things up by turning D&D into a pen-and-paper Mumorperger, where everything needs to be balanced so no one feels left out of the loop by not being as powerful as someone else.

edit: For the record, I've probably played more rogues or paladins than any other character in D&D.

Addendum:  I've been talking with a friend about this, and he summed up my feelings better than I could.  "This looks like it's no longer a world you play a game in, but a game you play a world in."

ackblom12:
So... basically,

"It's broken and I'm used to it, so why are bothering to try and fix it?"

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