Fun Stuff > CLIKC
D&D 4th Edition
Narr:
No.
Basically, it's supposed to be a hostile world where every dice count is against you and only those who can think on their feet and plan ahead survive. That is being removed. They are turning it into a pen and paper MMORPG.
Alex C:
You don't know if the need for planning is being removed. You know that they're rebranding things and putting an emphasis on class skills/abilities and roles rather than magical equipment and perhaps spells as we currently think of them. While some of the terms and concepts they're using, like "Aggro" and warriors being used as "tanks" for example, clearly draw some inspiration from MMORPGs (and vice versa, might I add), the rest of what you're saying is rank speculation. Certainly the "Per encounter, Per Day and At Will" designations for how often you can use some abilities implies that there will still be some level of planning and risk vs. reward involved.
MusicScribbles:
When 4th edition comes out I will go to my nearest retailer stocking the item and read through it. Surely, complaining about what we do not know for sure is fruitless, eh?
ackblom12:
I really don't see how you're coming to that conclusion based on them rebalancing the classes. Especially since most of the changes revealed for the Fighter have been tactical balancing and making them relevant in higher levels and we don't KNOW how the wizard is being changed around yet, with the exception of their magic "memorization" being changed up.
How the game goes (especially the feel of the game) is still going to be dependent on the choices the players make, as well as how the DM handles the campaign and story.
Narr:
All I can say is that all my D&D friends think the changes for 4th edition are the beginning of the end.
Changing spell memorization removes the very soul of D&D for me. The fact they are straight-up removing spell circles is mind-boggling. They seriously might as well erase the d20 system while they're at it, as long as they are going to change the very nature of magic.
I don't know how you can be happy with that.
As I've said, they are making a game that a world happens to exist in, instead of making a world in which you can play a game.
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