Fun Stuff > CLIKC

Favorite Pen and Paper RPGs that Aren't DnD

<< < (5/6) > >>

Eternal_Newbie:
Call of Cthulu, of course
Paranoia - 2nd Edition preferably, whoever did 3rd Edition seemed to have forgotten it's meant to be absurd comedy.

I loved GM'ing these as I also loved torturing players and these gave me a legitimate excuse :evil:

EDIT spling

Helios05:

--- Quote from: Eternal_Newbie on 10 Apr 2008, 08:33 ---Call of Cthulu, of course
Paranoia - 2nd Edition preferably, whoever did 3rd Edition seemed to have forgotten it's meant to be absurd comedy.

I loved GM'ing these as I also loved torturing players and these gave me a legitimate excuse :evil:

EDIT spling

--- End quote ---

I got to ask, a bit off topic here, where can I find good material to do a Call of Cthulu game? As a DnD player, hypertext srd20(rsd, dsr, can't remember) is a great site for the most basic info, does Call of Cthulu have a similar site? Or do I need to find some place to buy some manuals from?

Back on topic: Vampires the Masquerade mechanics can, supposedly, be used for other types of games, but I have never heard or seen an example of such, so it could be bs. Honestly, d20 has been the way to go as far as I can tell, Mutants and Masterminds is a good system, but easier if you have experience in DnD.

Eternal_Newbie:

--- Quote from: Helios05 on 10 Apr 2008, 16:54 ---I got to ask, a bit off topic here, where can I find good material to do a Call of Cthulu game? As a DnD player, hypertext srd20(rsd, dsr, can't remember) is a great site for the most basic info, does Call of Cthulu have a similar site? Or do I need to find some place to buy some manuals from?

Back on topic: Vampires the Masquerade mechanics can, supposedly, be used for other types of games, but I have never heard or seen an example of such, so it could be bs. Honestly, d20 has been the way to go as far as I can tell, Mutants and Masterminds is a good system, but easier if you have experience in DnD.

--- End quote ---

I don't know of any good resources offhand as I havent played for a couple of years would say
a) IMHO, the best CoC adventures have a strong pyschological element. You want the player characters to be frightened of their shadows before they see an eldrich creature or even meet a cultist. In fact, who needs cultists or eldrich creatures?
b) read a lot of your favourite horror writes to get inspiration. Read some Cthulu Mythos books as well to get an idea of flavour. Many writers have written in the Cthulu mythos, many others show strong influence, such as Steven King's better works like "The Shining". Remember again you want a strong pschological element.
d) Read your local newspaper or its website, look at the stranger stories or even some of the more boring ones and think "What if there is a cult trying to bring back a blasphemous horror behind that?" Even stories on the national news. For example, stories in my local newspaper are about an illegal gypsy encampment on the edge of town, why they should build a 3rd road out of a local town, yet more half-baked plans for roads and bridges across a local estuary,  and about repairs to a seawall. A story in the national news is about a bizarre and sad case where a child seems to have been kidnapped by family members, possibly with the knowledge of the mother. All of these could be are possible story hooks.

Helios05:
Interesting, but not exactly what I meant, I mean like sources on mechanics for running a game, is there a website that has the mechanics basis for it?

As for cultist and creatures, I would include them, not that the players would ever see them or know of them for an assload of time, but in my own head and when I write things down, I have to work out their reactions to events and how they alter their plans to such events, mostly to keep track of it all, and also if I need to think of a way to drop a hint, however subtle, so they don't get lost.

Eternal_Newbie:

--- Quote from: Helios05 on 10 Apr 2008, 19:28 ---Interesting, but not exactly what I meant, I mean like sources on mechanics for running a game, is there a website that has the mechanics basis for it?

--- End quote ---

Well, Chaosium is the home of the official Call of Cthulhu RPG. Otherwise, you could use D20 Modern (free) or GURPS (with or without GURPS Horror) as the basis of a home grown campaign/system . There were CoC supplements for D20 and GURPS, but they are out of print.  There are tons of CoC fan sites, and RPG sites like RPG.net might also have ideas.

Of course you would have to make up your own insanity rules, if you wanted to, or just roleplay it, which might be a better idea, anyway. Either way could be quite fun.

Edit: spelng

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version